Related papers: Break-the-Beat! Controllable MIDI-to-Drum Audio Sy…
Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics…
The state-of-the-art methods for drum transcription in the presence of melodic instruments (DTM) are machine learning models trained in a supervised manner, which means that they rely on labeled datasets. The problem is that the available…
While most music generation models generate a mixture of stems (in mono or stereo), we propose to train a multi-stem generative model with 3 stems (bass, drums and other) that learn the musical dependencies between them. To do so, we train…
This paper explores the modeling method of polyphonic music sequence. Due to the great potential of Transformer models in music generation, controllable music generation is receiving more attention. In the task of polyphonic music, current…
The massive growth of self-supervised learning (SSL) has been witnessed in language, vision, speech, and audio domains over the past few years. While discrete label prediction is widely adopted for other modalities, the state-of-the-art…
Recent advancements in generative models have shown remarkable progress in music generation. However, most existing methods focus on generating monophonic or homophonic music, while the generation of polyphonic and multi-track music with…
Multi-track music generation has garnered significant research interest due to its precise mixing and remixing capabilities. However, existing models often overlook essential attributes such as rhythmic stability and synchronization,…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
In recent years, text-to-audio systems have achieved remarkable success, enabling the generation of complete audio segments directly from text descriptions. While these systems also facilitate music creation, the element of human creativity…
The end-to-end speech synthesis model can directly take an utterance as reference audio, and generate speech from the text with prosody and speaker characteristics similar to the reference audio. However, an appropriate acoustic embedding…
In this work, we introduce a system for real-time generation of drum sounds. This system is composed of two parts: a generative model for drum sounds together with a Max4Live plugin providing intuitive controls on the generative process.…
In this work, we address the task of video background music generation. Some previous works achieve effective music generation but are unable to generate melodious music tailored to a particular video, and none of them considers the…
The hype about sensorimotor learning is currently reaching high fever, thanks to the latest advancement in deep learning. In this paper, we present an open-source framework for collecting large-scale, time-synchronised synthetic data from…
This study focuses on the perception of music performances when contextual factors, such as room acoustics and instrument, change. We propose to distinguish the concept of "performance" from the one of "interpretation", which expresses the…
Disentangling and recovering physical attributes, such as shape and material, from a few waveform examples is a challenging inverse problem in audio signal processing, with numerous applications in musical acoustics as well as structural…
Humanoid robots have seen remarkable advances in dexterity, balance, and locomotion, yet their role in expressive domains such as music performance remains largely unexplored. Musical tasks, like drumming, present unique challenges,…
This paper introduces MetaBGM, a groundbreaking framework for generating background music that adapts to dynamic scenes and real-time user interactions. We define multi-scene as variations in environmental contexts, such as transitions in…
This paper presents a study on the use of a real-time music-to-image system as a mechanism to support and inspire musicians during their creative process. The system takes MIDI messages from a keyboard as input which are then interpreted…
Creating music is iterative, requiring varied methods at each stage. However, existing AI music systems fall short in orchestrating multiple subsystems for diverse needs. To address this gap, we introduce Loop Copilot, a novel system that…
This paper defines the novel task of drum-to-vocal percussion (VP) sound conversion. VP imitates percussion instruments through human vocalization and is frequently employed in contemporary a cappella music. It exhibits acoustic properties…