Related papers: What can Topology tell us about Logical Complexity…
The higher topological complexity of a space $X$, $\text{TC}_r(X)$, $r=2,3,\ldots$, and the topological complexity of a map $f$, $\text{TC}(f)$, have been introduced by Rudyak and Pave\v{s}i\'{c}, respectively, as natural extensions of…
A logic-enriched type theory (LTT) is a type theory extended with a primitive mechanism for forming and proving propositions. We construct two LTTs, named LTTO and LTTO*, which we claim correspond closely to the classical predicative…
Descriptive complexity theory is an important area in the study of computational complexity. In this direction, it is possible to describe combinatorial problems exclusively by logical methods, without resorting to the use of complicated…
An archetypal problem discussed in computer science is the problem of searching for a given number in a given set of numbers. Other than sequential search, the classic solution is to sort the list of numbers and then apply binary search.…
We continue work of our earlier paper (Lewitzka and Brunner: Minimally generated abstract logics, Logica Universalis 3(2), 2009), where abstract logics and particularly intuitionistic abstract logics are studied. Abstract logics can be…
The notion of (symmetric) coloured operad or "multicategory" can be obtained from the notion of commutative algebra through a certain general process which we call "theorization" (where our term comes from an analogy with William Lawvere's…
Real-life agents seldom have unlimited reasoning power. In this paper, we propose and study a new formal notion of computationally bounded strategic ability in multi-agent systems. The notion characterizes the ability of a set of agents to…
We introduce a quantum analogue of classical first-order logic (FO) and develop a theory of quantum first-order logic as a basis of the productive discussions on the power of logical expressiveness toward quantum computing. The purpose of…
We define notions of cautiousness and cautious belief to provide epistemic conditions for iterated admissibility in finite games. We show that iterated admissibility characterizes the behavioral implications of "cautious rationality and…
In Chapter 3 of his Notes on constructive mathematics, Martin-L{\"o}f describes recursively constructed ordinals. He gives a constructively acceptable version of Kleene's computable ordinals. In fact, the Turing definition of computable…
Inspired by the notion that physical systems can contain only a finite amount of information or complexity, we introduce a framework that allows for quantifying the amount of logical information needed to specify a function or set. We then…
LREC= is an extension of first-order logic with a logarithmic recursion operator. It was introduced by Grohe et al. and shown to capture the complexity class L over trees and interval graphs. It does not capture L in general as it is…
This is the first of a series of papers in which we study deep computations (ultracomputations) and deep iterates, formalizing the ideas of "asymptotic limit" of computations and compositional iterates, respectively. In this first paper of…
The rationalizability concept was introduced in \cite{Ber84} and \cite{Pea84} to assess what can be inferred by rational players in a non-cooperative game in the presence of common knowledge. However, this notion can be defined in a number…
Smectic materials represent a unique state between fluids and solids, characterized by orientational and partial positional order, making them notoriously difficult to model, particularly in confining geometries. We propose a complex order…
At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…
We develop a theory of complexity for numerical computations that takes into account the condition of the input data and allows for roundoff in the computations. We follow the lines of the theory developed by Blum, Shub, and Smale for…
The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…
Many important properties of multi-agent systems refer to the participants' ability to achieve a given goal, or to prevent the system from an undesirable event. Among intelligent agents, the goals are often of epistemic nature, i.e.,…
This paper classifies the complexity of various teaching models by their position in the arithmetical hierarchy. In particular, we determine the arithmetical complexity of the index sets of the following classes: (1) the class of uniformly…