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Empirical evaluation of deep learning models against adversarial attacks entails solving nontrivial constrained optimization problems. Popular algorithms for solving these constrained problems rely on projected gradient descent (PGD) and…
Reinforcement Learning from Verifiable Rewards (RLVR) suffers from exploration inefficiency, where models struggle to generate successful rollouts, resulting in minimal learning signal. This challenge is particularly severe for tasks that…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
Click-Through Rate prediction is an important task in recommender systems, which aims to estimate the probability of a user to click on a given item. Recently, many deep models have been proposed to learn low-order and high-order feature…
Generative design refers to computational design methods that can automatically conduct design exploration under constraints defined by designers. Among many approaches, topology optimization-based generative designs aim to explore diverse…
Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…
Constraint Programming (CP) and Machine Learning (ML) face challenges in text generation due to CP's struggle with implementing "meaning'' and ML's difficulty with structural constraints. This paper proposes a solution by combining both…
This paper is concerned with structured machine learning, in a supervised machine learning context. It discusses how to make joint structured learning on interdependent objects of different nature, as well as how to enforce logical…
Goal-conditioned reinforcement learning (GCRL) refers to learning general-purpose skills that aim to reach diverse goals. In particular, offline GCRL only requires purely pre-collected datasets to perform training tasks without additional…
Generative adversarial networks (GANs) often suffer from unpredictable mode-collapsing during training. We study the issue of mode collapse of Boundary Equilibrium Generative Adversarial Network (BEGAN), which is one of the state-of-the-art…
This paper explores the possibility of learning custom tokens for representing new concepts in Vision-Language Models (VLMs). Our aim is to learn tokens that can be effective for both discriminative and generative tasks while composing well…
In many real-world applications, safety constraints for reinforcement learning (RL) algorithms are either unknown or not explicitly defined. We propose a framework that concurrently learns safety constraints and optimal RL policies in such…
Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints, such as game levels. Specifically, it is difficult…
What happens when generative machine learning models are pretrained on web-scale datasets containing data generated by earlier models? Some prior work warns of "model collapse" as the web is overwhelmed by synthetic data; other work…
Generalist robot manipulators need to learn a wide variety of manipulation skills across diverse environments. Current robot training pipelines rely on humans to provide kinesthetic demonstrations or to program simulation environments and…
We consider the problem of reinforcement learning under safety requirements, in which an agent is trained to complete a given task, typically formalized as the maximization of a reward signal over time, while concurrently avoiding…
Convolutional neural networks (CNNs) have achieved great success on grid-like data such as images, but face tremendous challenges in learning from more generic data such as graphs. In CNNs, the trainable local filters enable the automatic…
Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…
It is critical for robots to explore Federated Learning (FL) settings where several robots, deployed in parallel, can learn independently while also sharing their learning with each other. This collaborative learning in real-world…