English
Related papers

Related papers: Toward Modeling Player-Specific Chess Behaviors

200 papers

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest…

Machine Learning · Computer Science 2019-05-16 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

In a multi-follower Bayesian Stackelberg game, a leader plays a mixed strategy over $L$ actions to which $n\ge 1$ followers, each having one of $K$ possible private types, best respond. The leader's optimal strategy depends on the…

Computer Science and Game Theory · Computer Science 2026-03-03 Gerson Personnat , Tao Lin , Safwan Hossain , David C. Parkes

This work demonstrates that natural language transformers can support more generic strategic modeling, particularly for text-archived games. In addition to learning natural language skills, the abstract transformer architecture can generate…

Artificial Intelligence · Computer Science 2020-09-21 David Noever , Matt Ciolino , Josh Kalin

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on…

Artificial Intelligence · Computer Science 2020-11-26 Azlan Iqbal

We introduce and study incentive equilibria for multi-player meanpayoff games. Incentive equilibria generalise well-studied solution concepts such as Nash equilibria and leader equilibria (also known as Stackelberg equilibria). Recall that…

Computer Science and Game Theory · Computer Science 2015-11-03 Anshul Gupta , M. S. Krishna Deepak , Bharath Kumar Padarthi , Sven Schewe , Ashutosh Trivedi

This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…

Applications · Statistics 2019-10-01 Fan Bu , Sonia Xu , Katherine Heller , Alexander Volfovsky

In sports, there is a constant effort to improve metrics which assess player ability, but there has been almost no effort to quantify and compare existing metrics. Any individual making a management, coaching, or gambling decision is…

Applications · Statistics 2016-10-03 Alexander Franks , Alexander D'Amour , Daniel Cervone , Luke Bornn

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

When humans are subject to an algorithmic decision system, they can strategically adjust their behavior accordingly (``game'' the system). While a growing line of literature on strategic classification has used game-theoretic modeling to…

Machine Learning · Computer Science 2024-10-28 Raman Ebrahimi , Kristen Vaccaro , Parinaz Naghizadeh

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

Machine Learning · Computer Science 2020-05-26 Arta Seify , Michael Buro

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…

Physics and Society · Physics 2017-11-10 Nahuel Almeira , Ana Laura Schaigorodsky , Juan Ignacio Perotti , Orlando Vito Billoni

This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the single policy deviation concentrability coefficient is…

Machine Learning · Computer Science 2025-10-10 Till Freihaut , Luca Viano , Volkan Cevher , Matthieu Geist , Giorgia Ramponi

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining…

Artificial Intelligence · Computer Science 2021-06-11 Nicolas Perez Nieves , Yaodong Yang , Oliver Slumbers , David Henry Mguni , Ying Wen , Jun Wang

In the past few years, Artificial Intelligence (AI) has garnered attention from various industries including financial services (FS). AI has made a positive impact in financial services by enhancing productivity and improving risk…

Suppose some cleverness score parameter is sufficiently interesting to be defined and then measured, perhaps for different strata of specialists or for the broader population. Such phenomena could have Gaussian distributions, when it comes…

Other Statistics · Statistics 2026-05-19 Nils Lid Hjort

In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which…

Human-Computer Interaction · Computer Science 2017-10-13 Thomas Guntz , Raffaella Balzarini , Dominique Vaufreydaz , James L. Crowley

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

Artificial Intelligence · Computer Science 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst
‹ Prev 1 4 5 6 7 8 10 Next ›