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We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Zehao Zhu , Jiashun Wang , Yuzhe Qin , Deqing Sun , Varun Jampani , Xiaolong Wang

Detecting human-object interactions (HOI) is an important step toward a comprehensive visual understanding of machines. While detecting non-temporal HOIs (e.g., sitting on a chair) from static images is feasible, it is unlikely even for…

Computer Vision and Pattern Recognition · Computer Science 2021-06-25 Meng-Jiun Chiou , Chun-Yu Liao , Li-Wei Wang , Roger Zimmermann , Jiashi Feng

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…

Graphics · Computer Science 2025-10-28 Jose Luis Ponton , Sheldon Andrews , Carlos Andujar , Nuria Pelechano

Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks…

Machine Learning · Computer Science 2024-10-10 Haoran He , Chenjia Bai , Ling Pan , Weinan Zhang , Bin Zhao , Xuelong Li

In this work, we introduce Segmentation to Human-Object Interaction (\textit{\textbf{Seg2HOI}}) approach, a novel framework that integrates segmentation-based vision foundation models with the human-object interaction task, distinguished…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Juhan Park , Kyungjae Lee , Hyung Jin Chang , Jungchan Cho

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human…

Hands are central to interacting with our surroundings and conveying gestures, making their inclusion essential for full-body motion synthesis. Despite this, existing human motion synthesis methods fall short: some ignore hand motions…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Enes Duran , Nikos Athanasiou , Muhammed Kocabas , Michael J. Black , Omid Taheri

We present HOI-PAGE, a new approach that prioritizes part-level affordance reasoning to generate high-fidelity 4D human-object interactions (HOIs) from text prompts in a zero-shot fashion. In contrast to prior works that focus on global,…

Graphics · Computer Science 2026-05-20 Lei Li , Angela Dai

Human-object interaction (HOI) detection aims to locate human-object pairs and identify their interaction categories in images. Most existing methods primarily focus on supervised learning, which relies on extensive manual HOI annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Weiying Xue , Qi Liu , Qiwei Xiong , Yuxiao Wang , Zhenao Wei , Xiaofen Xing , Xiangmin Xu

This paper presents a hybrid control framework for the motion planning of a multi-agent system including N robotic agents and M objects, under high level goals. In particular, we design control protocols that allow the transition of the…

Systems and Control · Computer Science 2017-03-28 Christos Verginis , Dimos Dimarogonas

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Yubo Zhao , Yujin Chai , Yunao Dong , Chengfeng Zhao , Zijiao Zeng , Yuan Liu , Chi-Keung Tang

Human-object-scene interactions (HOSI) generation has broad applications in embodied AI, simulation, and animation. Unlike human-object interaction (HOI) and human-scene interaction (HSI), HOSI generation requires reasoning over dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Yude Zou , Junji Gong , Xing Gao , Zixuan Li , Tianxing Chen , Guanjie Zheng

Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Youliang Zhang , Zhengguang Zhou , Zhentao Yu , Ziyao Huang , Teng Hu , Sen Liang , Guozhen Zhang , Ziqiao Peng , Shunkai Li , Yi Chen , Zixiang Zhou , Yuan Zhou , Qinglin Lu , Xiu Li

Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Boran Wen , Ye Lu , Sirui Wang , Keyan Wan , Jiahong Zhou , Junxuan Liang , Xinpeng Liu , Bang Xiao , Ruiyang Liu , Yong-Lu Li

Recent progress in diffusion models has significantly advanced the field of human image animation. While existing methods can generate temporally consistent results for short or regular motions, significant challenges remain, particularly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Shen Zheng , Jiaran Cai , Yuansheng Guan , Shenneng Huang , Xingpei Ma , Junjie Cao , Hanfeng Zhao , Qiang Zhang , Shunsi Zhang , Xiao-Ping Zhang

In recent years, there has been growing interest in developing robots and autonomous systems that can interact with human in a more natural and intuitive way. One of the key challenges in achieving this goal is to enable these systems to…

Robotics · Computer Science 2025-10-29 Ziqi Ma , Changda Tian , Yue Gao

Human-Object Interaction (HOI) detection lies at the core of action understanding. Besides 2D information such as human/object appearance and locations, 3D pose is also usually utilized in HOI learning since its view-independence. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-05-22 Yong-Lu Li , Xinpeng Liu , Han Lu , Shiyi Wang , Junqi Liu , Jiefeng Li , Cewu Lu

Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement learning. However, results have mostly been demonstrated on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Yu-Wei Chao , Jimei Yang , Weifeng Chen , Jia Deng

Recent success with large language models has sparked a new wave of verbal human-AI interaction. While such models support users in a variety of creative tasks, they lack the embodied nature of human interaction. Dance, as a primal form of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Alexander Okupnik , Johannes Schneider , Kyriakos Flouris

Human-Object Interaction (HOI) detection aims to localize human-object pairs and recognize their interactions in images. Although DETR-based methods have recently emerged as the mainstream framework for HOI detection, they still suffer from…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Yuxiao Wang , Wolin Liang , Yu Lei , Weiying Xue , Nan Zhuang , Qi Liu
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