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Scientific experimentation and manufacturing rely on prolonged protocol development and complex, multi-step implementation, which require continuous human expertise for precise execution and decision-making, limiting interpretability and…
Large language models (LLMs) have been increasingly used to interact with external environments (e.g., games, compilers, APIs) as goal-driven agents. However, it remains challenging for these language agents to quickly and efficiently learn…
In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We define a universe of tasks within an environment domain and…
Developing general-purpose embodied agents is a core challenge in AI. Minecraft provides rich complexity and internet-scale data, but its slow speed and engineering overhead make it unsuitable for rapid prototyping. Crafter offers a…
Automated program repair has traditionally focused on single-hunk defects, overlooking multi-hunk bugs that are prevalent in real-world systems. Repairing these bugs requires coordinated edits across multiple, disjoint code regions, posing…
Autonomous agents powered by large language models (LLMs) show significant potential for achieving high autonomy in various scenarios such as software development. Recent research has shown that LLM agents can leverage past experiences to…
Large language model-based AI agents are now able to autonomously execute substantial portions of a high energy physics (HEP) analysis pipeline with minimal expert-curated input. Given access to a HEP dataset, an execution framework, and a…
Pok\'emon Red, a classic Game Boy JRPG, presents significant challenges as a testbed for agents, including multi-tasking, long horizons of tens of thousands of steps, hard exploration, and a vast array of potential policies. We introduce a…
Recently, large language models (LLMs) have achieved significant progress in automated code generation. Despite their strong instruction-following capabilities, these models frequently struggled to align with user intent in coding…
Mobile GUI agents powered by large foundation models enable autonomous task execution, but frequent updates altering UI appearance and reorganizing workflows cause agents trained on historical data to fail. Despite surface changes,…
Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experience. However, deploying RL agents in production…
Failure is inevitable for embodied navigation in complex environments. To enhance the resilience, replanning (RP) is a viable option, where the robot is allowed to fail, but is capable of adjusting plan until success. However, existing RP…
Recent studies operationalize self-improvement through coding agents that edit their own codebases. They grow a tree of self-modifications through expansion strategies that favor higher software engineering benchmark performance, assuming…
Harness engineering has emerged as an important inference-time technique for large language model (LLM) agents, aiming to improve long-term performance through task decomposition and guided execution. However, more elaborate harnesses are…
AI coding assistants have proliferated rapidly, yet structured pedagogical frameworks for learning these tools remain scarce. Developers face a gap between tool documentation and practical mastery, relying on fragmented resources such as…
Task planning for autonomous agents has typically been done using deep learning models and simulation-based reinforcement learning. This research proposes combining inductive learning techniques with goal-directed answer set programming to…
Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…
This paper introduces the first \emph{self-evolving} logic synthesis framework, which leverages Large Language Model (LLM) agents to autonomously improve the source code of \textsc{ABC}, the widely adopted logic synthesis system. Our…
Embodied agents struggle to generalize to new environments, even when those environments share similar underlying structures to their training settings. Most current approaches to generating these training environments follow an open-loop…
Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with…