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Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Tong Shi , Melonie de Almeida , Daniela Ivanova , Nicolas Pugeault , Paul Henderson

Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Wentao Hu , Shunkai Li , Ziqiao Peng , Haoxian Zhang , Fan Shi , Xiaoqiang Liu , Pengfei Wan , Di Zhang , Hui Tian

We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Kyusun Cho , Joungbin Lee , Heeji Yoon , Yeobin Hong , Jaehoon Ko , Sangjun Ahn , Seungryong Kim

This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to…

Sound · Computer Science 2025-10-13 Tianheng Zhu , Yinfeng Yu , Liejun Wang , Fuchun Sun , Wendong Zheng

A key challenge in 3D talking head synthesis lies in the reliance on a long-duration talking head video to train a new model for each target identity from scratch. Recent methods have attempted to address this issue by extracting general…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuhang Guo , Kaijun Deng , Siyang Song , Jindong Xie , Wenhui Ma , Linlin Shen

Recent works on audio-driven talking head synthesis using Neural Radiance Fields (NeRF) have achieved impressive results. However, due to inadequate pose and expression control caused by NeRF implicit representation, these methods still…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Hongyun Yu , Zhan Qu , Qihang Yu , Jianchuan Chen , Zhonghua Jiang , Zhiwen Chen , Shengyu Zhang , Jimin Xu , Fei Wu , Chengfei Lv , Gang Yu

Real-time talking head synthesis increasingly relies on deformable 3D Gaussian Splatting (3DGS) due to its low latency. Tri-planes are the standard choice for encoding Gaussians prior to deformation, since they provide a continuous domain…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Arpita Saggar , Jonathan C. Darling , Duygu Sarikaya , David C. Hogg

Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevailing paradigm that presents facial motions by directly…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Jiahe Li , Jiawei Zhang , Xiao Bai , Jin Zheng , Xin Ning , Jun Zhou , Lin Gu

Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and…

Sound · Computer Science 2025-09-23 Tianheng Zhu , Yinfeng Yu , Liejun Wang , Fuchun Sun , Wendong Zheng

Accurately synthesizing talking face videos and capturing fine facial features for individuals with long hair presents a significant challenge. To tackle these challenges in existing methods, we propose a decomposed per-embedding Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Kaijun Deng , Dezhi Zheng , Jindong Xie , Jinbao Wang , Weicheng Xie , Linlin Shen , Siyang Song

In this work, we introduce Monocular and Generalizable Gaussian Talking Head Animation (MGGTalk), which requires monocular datasets and generalizes to unseen identities without personalized re-training. Compared with previous 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Shengjie Gong , Haojie Li , Jiapeng Tang , Dongming Hu , Shuangping Huang , Hao Chen , Tianshui Chen , Zhuoman Liu

We introduce GenSync, a novel framework for multi-identity lip-synced video synthesis using 3D Gaussian Splatting. Unlike most existing 3D methods that require training a new model for each identity , GenSync learns a unified network that…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Anushka Agarwal , Muhammad Yusuf Hassan , Talha Chafekar

Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Shaoyang Xie , Xiaofeng Cong , Baosheng Yu , Zhipeng Gui , Jie Gui , Yuan Yan Tang , James Tin-Yau Kwok

Speech-driven talking heads have recently emerged and enable interactive avatars. However, real-world applications are limited, as current methods achieve high visual fidelity but slow or fast yet temporally unstable. Diffusion methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Madhav Agarwal , Mingtian Zhang , Laura Sevilla-Lara , Steven McDonagh

Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limitations: mesh-based 3D methods can model dual-person dialogue…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Peng Chen , Xiaobao Wei , Yi Yang , Naiming Yao , Hui Chen , Feng Tian

Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Ziqiao Peng , Wentao Hu , Junyuan Ma , Xiangyu Zhu , Xiaomei Zhang , Hao Zhao , Hui Tian , Jun He , Hongyan Liu , Zhaoxin Fan

Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shuai Tan , Bin Ji

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 3$\sim$5 minute video for training material, in comparison with…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Bo Chen , Shoukang Hu , Qi Chen , Chenpeng Du , Ran Yi , Yanmin Qian , Xie Chen

Generalizable 3D Gaussian Splatting reconstruction showcases advanced Image-to-3D content creation but requires substantial computational resources and large datasets, posing challenges to training models from scratch. Current methods…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Xiufeng Huang , Ka Chun Cheung , Runmin Cong , Simon See , Renjie Wan
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