Related papers: Population Protocols over Ordered Agents
A population protocol stably computes a relation R(x,y) if its output always stabilizes and R(x,y) holds if and only if y is a possible output for input x. Alternatively, a population protocol computes a predicate R(<x,y>) on pairs <x,y> if…
We consider the plurality consensus problem among $n$ agents. Initially, each agent has one of $k$ different opinions. Agents choose random interaction partners and revise their state according to a fixed transition function, depending on…
Agent-based models of disease transmission involve stochastic rules that specify how a number of individuals would infect one another, recover or be removed from the population. Common yet stringent assumptions stipulate interchangeability…
We examine the effects of instantiating Lewis signaling games within a population of speaker and listener agents with the aim of producing a set of general and robust representations of unstructured pixel data. Preliminary experiments…
Whether a population of decision-making individuals will reach a state of satisfactory decisions is a fundamental problem in studying collective behaviors. In the framework of evolutionary game theory and by means of potential functions,…
Distributed function computation is the problem, for a networked system of $n$ autonomous agents, to collectively compute the value $f(v_1, \ldots, v_n)$ of some input values, each initially private to one agent in the network. Here, we…
We study population protocols: networks of anonymous agents that interact under a scheduler that picks pairs of agents uniformly at random. The _size counting problem_ is that of calculating the exact number $n$ of agents in the population,…
We propose a mathematical framework for natural selection in finite populations. Traditionally, many of the selection-based processes used to describe cultural and genetic evolution (such as imitation and birth-death models) have been…
Orchestrated multi-agent systems represent the next stage in the evolution of artificial intelligence, where autonomous agents collaborate through structured coordination and communication to achieve complex, shared objectives. This paper…
This paper addresses the collision detection problem in population protocols. The network consists of state machines called agents. At each time step, exactly one pair of agents is chosen uniformly at random to have an interaction, changing…
We propose a new theoretical model for passively mobile Wireless Sensor Networks, called PM, standing for Passively mobile Machines. The main modification w.r.t. the Population Protocol model is that agents now, instead of being automata,…
Precise description of population game dynamics introduced by revision protocols - an economic model describing the agent's propensity to switch to a better-performing strategy - is of importance in economics and social sciences in general.…
Many models of population dynamics are formulated as deterministic iterated maps although real populations are stochastic. This is justifiable in the limit of large population sizes, as the stochastic fluctuations are negligible then.…
What is a population? This review considers how a population may be defined in terms of understanding the structure of the underlying genetics of the individuals involved. The main approach is to consider statistically identifiable groups…
We investigate space-time trade-offs for population protocols in sparse interaction graphs. In complete interaction graphs, optimal space-time trade-offs are known for the leader election and exact majority problems. However, it has…
In this paper, we inspect well-known population genetics and social dynamics models. In these models, interacting individuals, while participating in a self-organizing process, give rise to the emergence of complex behaviors and patterns.…
In this paper, we continue a line of work on obtaining succinct population protocols for Presburger-definable predicates. More specifically, we focus on threshold predicates. These are predicates of the form $n\ge d$, where $n$ is a free…
In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective…
Swarm protocols are a recently introduced formalism for specifying, implementing, and verifying peer-to-peer systems called swarms. A swarm consists of distributed agents called machines that communicate by asynchronous event propagation.…
This paper revisits a fundamental distributed computing problem in the population protocol model. Provided $n$ agents each starting with an input color in $[k]$, the relative majority problem asks to find the predominant color. In the…