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Reconstructing simulation-ready deformable objects is important for vision, graphics, and robotics. Existing physics-driven methods can recover physical digital twins from videos, but they suffer from two fundamental limitations: they…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Yang Yang , Yiyan Wang , Zheming Liu , Naoya Iwamoto

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

We tackle the problem of learning complex, general behaviors directly in the real world. We propose an approach for robots to efficiently learn manipulation skills using only a handful of real-world interaction trajectories from many…

Robotics · Computer Science 2023-08-22 Russell Mendonca , Shikhar Bahl , Deepak Pathak

Modeling deformable objects - especially continuum materials - in a way that is physically plausible, generalizable, and data-efficient remains challenging across 3D vision, graphics, and robotic manipulation. Many existing methods…

Robotics · Computer Science 2026-01-27 Yunuo Chen , Yafei Hu , Lingfeng Sun , Tushar Kusnur , Laura Herlant , Chenfanfu Jiang

In recent years, imitation learning has made progress in the field of robotic manipulation. However, it still faces challenges when addressing complex long-horizon tasks with deformable objects, such as high-dimensional state spaces,…

Robotics · Computer Science 2025-03-14 Wendi Chen , Han Xue , Fangyuan Zhou , Yuan Fang , Cewu Lu

In a computer-based virtual environment, objects may collide with each other. Therefore, different algorithms are needed to detect the collision and perform a correct action in order to avoid penetration. Based on the application and…

Computational Geometry · Computer Science 2017-09-18 Ehsan Arbabi

Vision transformers have recently emerged as an effective alternative to convolutional networks for action recognition. However, vision transformers still struggle with geometric variations prevalent in video data. This paper proposes a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Jinhui Ye , Jiaming Zhou , Hui Xiong , Junwei Liang

Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual…

Computer Vision and Pattern Recognition · Computer Science 2021-08-06 Pablo Palafox , Aljaž Božič , Justus Thies , Matthias Nießner , Angela Dai

Deformable object manipulation requires computationally efficient representations that are compatible with robotic sensing modalities. In this paper, we present VIRDO:an implicit, multi-modal, and continuous representation for…

Robotics · Computer Science 2022-09-28 Youngsun Wi , Pete Florence , Andy Zeng , Nima Fazeli

Recent advances in video diffusion models shows promise for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing methods primarily focus on individual object motion and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Xiao Fu , Xintao Wang , Xian Liu , Jianhong Bai , Runsen Xu , Pengfei Wan , Di Zhang , Dahua Lin

Modeling dexterous hand-object interactions is challenging as it requires understanding how subtle finger motions influence the environment through contact with objects. While recent world models address interaction modeling, they typically…

In this paper, we presented a new method for deformation control of deformable objects, which utilizes both visual and tactile feedback. At present, manipulation of deformable objects is basically formulated by assuming positional…

Robotics · Computer Science 2021-06-01 Yuhao Guo , Xin Jiang , Yunhui Liu

Existing shape estimation methods for deformable object manipulation suffer from the drawbacks of being off-line, model dependent, noise-sensitive or occlusion-sensitive, and thus are not appropriate for manipulation tasks requiring high…

Robotics · Computer Science 2018-09-27 Tao Han , Xuan Zhao , Peigen Sun , Jia Pan

The superior performance of Deformable Convolutional Networks arises from its ability to adapt to the geometric variations of objects. Through an examination of its adaptive behavior, we observe that while the spatial support for its neural…

Computer Vision and Pattern Recognition · Computer Science 2018-11-29 Xizhou Zhu , Han Hu , Stephen Lin , Jifeng Dai

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions. Achieving this presents multiple challenges: not only do…

Computer Vision and Pattern Recognition · Computer Science 2022-01-13 Hsiao-yu Chen , Edgar Tretschk , Tuur Stuyck , Petr Kadlecek , Ladislav Kavan , Etienne Vouga , Christoph Lassner

This paper proposes a unified vision-based manipulation framework using image contours of deformable/rigid objects. Instead of using human-defined cues, the robot automatically learns the features from processed vision data. Our method…

Robotics · Computer Science 2021-05-06 Jihong Zhu , David Navarro-Alarcon , Robin Passama , Andrea Cherubini

Visual understanding of the world goes beyond the semantics and flat structure of individual images. In this work, we aim to capture both the 3D structure and dynamics of real-world scenes from monocular real-world videos. Our Dynamic Scene…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Maximilian Seitzer , Sjoerd van Steenkiste , Thomas Kipf , Klaus Greff , Mehdi S. M. Sajjadi

Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes. To go beyond these limitations and spur further research, we introduce the SHOWMe…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Anilkumar Swamy , Vincent Leroy , Philippe Weinzaepfel , Fabien Baradel , Salma Galaaoui , Romain Bregier , Matthieu Armando , Jean-Sebastien Franco , Gregory Rogez

We reconstruct 3D deformable object through time, in the context of a live pottery making process where the crafter molds the object. Because the object suffers from heavy hand interaction, and is being deformed, classical techniques cannot…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Raoul de Charette , Sotiris Manitsaris