Related papers: L2A: Learning to Accumulate Pose History for Accur…
Human pose estimation plays an important role in many computer vision tasks and has been studied for many decades. However, due to complex appearance variations from poses, illuminations, occlusions and low resolutions, it still remains a…
The "lifting from 2D pose" method has been the dominant approach to 3D Human Pose Estimation (3DHPE) due to the powerful visual analysis ability of 2D pose estimators. Widely known, there exists a depth ambiguity problem when estimating…
This paper introduces a new architecture for human pose estimation using a multi- layer convolutional network architecture and a modified learning technique that learns low-level features and higher-level weak spatial models. Unconstrained…
Estimating a 3D human pose has proven to be a challenging task, primarily because of the complexity of the human body joints, occlusions, and variability in lighting conditions. In this paper, we introduce a higher-order graph convolutional…
Human pose estimation (HPE) has received increasing attention recently due to its wide application in motion analysis, virtual reality, healthcare, etc. However, it suffers from the lack of labeled diverse real-world datasets due to the…
Human pose estimation has been widely studied with much focus on supervised learning requiring sufficient annotations. However, in real applications, a pretrained pose estimation model usually need be adapted to a novel domain with no…
Leveraging Transformer attention has led to great advancements in HDR deghosting. However, the intricate nature of self-attention introduces practical challenges, as existing state-of-the-art methods often demand high-end GPUs or exhibit…
This work introduces a novel convolutional network architecture for the task of human pose estimation. Features are processed across all scales and consolidated to best capture the various spatial relationships associated with the body. We…
This paper presents LAPA (Look Around and Pay Attention), a novel end-to-end transformer-based architecture for multi-camera point tracking that integrates appearance-based matching with geometric constraints. Traditional pipelines decouple…
Monocular 3D human pose estimation poses significant challenges due to the inherent depth ambiguities that arise during the reprojection process from 2D to 3D. Conventional approaches that rely on estimating an over-fit projection matrix…
Fine-grained geometry, captured by aggregation of point features in local regions, is crucial for object recognition and scene understanding in point clouds. Nevertheless, existing preeminent point cloud backbones usually incorporate…
Understanding and extracting 3D information of objects from monocular 2D images is a fundamental problem in computer vision. In the task of 3D object pose estimation, recent data driven deep neural network based approaches suffer from…
Visual recognition requires rich representations that span levels from low to high, scales from small to large, and resolutions from fine to coarse. Even with the depth of features in a convolutional network, a layer in isolation is not…
Network embedding is an effective method to learn low-dimensional representations of nodes, which can be applied to various real-life applications such as visualization, node classification, and link prediction. Although significant…
Recently, a significant improvement in the accuracy of 3D human pose estimation has been achieved by combining convolutional neural networks (CNNs) with pyramid grid alignment feedback loops. Additionally, innovative breakthroughs have been…
Human pose transfer, which aims at transferring the appearance of a given person to a target pose, is very challenging and important in many applications. Previous work ignores the guidance of pose features or only uses local attention…
Most existing human pose estimation (HPE) methods exploit multi-scale information by fusing feature maps of four different spatial sizes, \ie $1/4$, $1/8$, $1/16$, and $1/32$ of the input image. There are two drawbacks of this strategy: 1)…
This paper introduces a concept of layer aggregation to describe how information from previous layers can be reused to better extract features at the current layer. While DenseNet is a typical example of the layer aggregation mechanism, its…
The rapid development of multi-view 3D human pose estimation (HPE) is attributed to the maturation of monocular 2D HPE and the geometry of 3D reconstruction. However, 2D detection outliers in occluded views due to neglect of view…
This paper proposes an approach to learn generic multi-modal mesh surface representations using a novel scheme for fusing texture and geometric data. Our approach defines an inverse mapping between different geometric descriptors computed…