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Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zicheng Duan , Jiatong Xia , Zeyu Zhang , Wenbo Zhang , Gengze Zhou , Chenhui Gou , Yefei He , Feng Chen , Xinyu Zhang , Lingqiao Liu

Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a…

Robotics · Computer Science 2026-04-14 Liaoyuan Fan , Zetian Xu , Chen Cao , Wenyao Zhang , Mingqi Yuan , Jiayu Chen

Much of model-based reinforcement learning involves learning a model of an agent's world, and training an agent to leverage this model to perform a task more efficiently. While these models are demonstrably useful for agents, every…

Neural and Evolutionary Computing · Computer Science 2019-11-01 C. Daniel Freeman , Luke Metz , David Ha

Effective planning requires strong world models, but high-level world models that can understand and reason about actions with semantic and temporal abstraction remain largely underdeveloped. We introduce the Vision Language World Model…

Artificial Intelligence · Computer Science 2025-09-09 Delong Chen , Theo Moutakanni , Willy Chung , Yejin Bang , Ziwei Ji , Allen Bolourchi , Pascale Fung

Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose…

Enabling embodied agents to imagine future states is essential for robust and generalizable visual navigation. Yet, state-of-the-art systems typically rely on modular designs that decouple navigation planning from visual world modeling,…

Artificial Intelligence · Computer Science 2026-03-24 Yifei Dong , Fengyi Wu , Guangyu Chen , Lingdong Kong , Xu Zhu , Qiyu Hu , Yuxuan Zhou , Jingdong Sun , Jun-Yan He , Qi Dai , Alexander G. Hauptmann , Zhi-Qi Cheng

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Shichong Peng , Chengxiang Yin , Fei Jiang , Zhongshi Jiang , Lingchen Yang , Qingyang Tan , Amin Jourabloo , Jason Saragih , Ke Li , Christian Häne

Latent Action Models (LAMs) enable Vision- Language-Action (VLA) systems to learn semantic action representations from large-scale unannotated data. Yet, we identify two bottlenecks of LAMs: 1) the commonly adopted end-to-end trained image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Zhejia Cai , Yandan Yang , Xinyuan Chang , Shiyi Liang , Ronghan Chen , Feng Xiong , Mu Xu , Ruqi Huang

Developing world models that understand complex physical interactions is essential for advancing robotic planning and simulation.However, existing methods often struggle to accurately model the environment under conditions of data scarcity…

Robotics · Computer Science 2026-02-12 Meizhong Wang , Wanxin Jin , Kun Cao , Lihua Xie , Yiguang Hong

Latent action models (LAMs) aim to learn action-like representations from unlabeled videos by compressing frame-to-frame changes. The frames of in-the-wild videos, however, contain not only the agent's own state but exogenous state such as…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Jung Min Lee , Taehyun Cho , Li Zhao , Jungwoo Lee

World models enable robots to conduct counterfactual reasoning in physical environments by predicting future world states. While conventional approaches often prioritize pixel-level reconstruction of future scenes, such detailed rendering…

Robotics · Computer Science 2025-12-22 Zhiwei Zhang , Hui Zhang , Kaihong Huang , Chenghao Shi , Huimin Lu

Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, existing approaches struggle to strike a balance between…

The intrinsic dynamics of an object governs its physical behavior in the real world, playing a critical role in enabling physically plausible interactive simulation with 3D assets. Existing methods have attempted to infer the intrinsic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Jiajing Lin , Shu Jiang , Qingyuan Zeng , Zhenzhong Wang , Min Jiang

World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM),…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Nilaksh , Saurav Jha , Artem Zholus , Sarath Chandar

Recently, latent action learning, pioneered by Latent Action Policies (LAPO), have shown remarkable pre-training efficiency on observation-only data, offering potential for leveraging vast amounts of video available on the web for embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Alexander Nikulin , Ilya Zisman , Denis Tarasov , Nikita Lyubaykin , Andrei Polubarov , Igor Kiselev , Vladislav Kurenkov

Generative video modeling has made significant strides, yet ensuring structural and temporal consistency over long sequences remains a challenge. Current methods predominantly rely on RGB signals, leading to accumulated errors in object…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Zhiheng Liu , Xueqing Deng , Shoufa Chen , Angtian Wang , Qiushan Guo , Mingfei Han , Zeyue Xue , Mengzhao Chen , Ping Luo , Linjie Yang

World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Siqiao Huang , Partha Kaushik , Michael Chen , Hengkai Pan , Kaiwen Geng , Omar Chehab , Fernando Moreno-Pino , Max Simchowitz

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Hao Li , Qiao Sun

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Xinqing Li , Xin He , Le Zhang , Min Wu , Xiaoli Li , Yun Liu

Our aim is to learn to solve long-horizon decision-making problems in complex robotics domains given low-level skills and a handful of short-horizon demonstrations containing sequences of images. To this end, we focus on learning abstract…

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