English
Related papers

Related papers: Towards Highly-Constrained Human Motion Generation…

200 papers

Animating virtual avatars to make co-speech gestures facilitates various applications in human-machine interaction. The existing methods mainly rely on generative adversarial networks (GANs), which typically suffer from notorious mode…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Lingting Zhu , Xian Liu , Xuanyu Liu , Rui Qian , Ziwei Liu , Lequan Yu

Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Ryan Burgert , Yuancheng Xu , Wenqi Xian , Oliver Pilarski , Pascal Clausen , Mingming He , Li Ma , Yitong Deng , Lingxiao Li , Mohsen Mousavi , Michael Ryoo , Paul Debevec , Ning Yu

Real-world low-resolution (LR) videos have diverse and complex degradations, imposing great challenges on video super-resolution (VSR) algorithms to reproduce their high-resolution (HR) counterparts with high quality. Recently, the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Xi Yang , Chenhang He , Jianqi Ma , Lei Zhang

Diffusion models have shown great success in generating high-quality co-speech gestures for interactive humanoid robots or digital avatars from noisy input with the speech audio or text as conditions. However, they rarely focus on providing…

Human-Computer Interaction · Computer Science 2024-04-04 Zeyu Zhao , Nan Gao , Zhi Zeng , Guixuan Zhang , Jie Liu , Shuwu Zhang

Although powerful for image generation, consistent and controllable video is a longstanding problem for diffusion models. Video models require extensive training and computational resources, leading to high costs and large environmental…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Muhammad Haaris Khan , Hadrien Reynaud , Bernhard Kainz

Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks…

Machine Learning · Computer Science 2024-10-10 Haoran He , Chenjia Bai , Ling Pan , Weinan Zhang , Bin Zhao , Xuelong Li

While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Qi Wu , Yubo Zhao , Yifan Wang , Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Generating long-term, coherent, and realistic music-conditioned dance sequences remains a challenging task in human motion synthesis. Existing approaches exhibit critical limitations: motion graph methods rely on fixed template libraries,…

Sound · Computer Science 2025-06-04 Mingyang Huang , Peng Zhang , Bang Zhang

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Wentao Zhu , Xiaoxuan Ma , Dongwoo Ro , Hai Ci , Jinlu Zhang , Jiaxin Shi , Feng Gao , Qi Tian , Yizhou Wang

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Nefeli Andreou , Xi Wang , Victoria Fernández Abrevaya , Marie-Paule Cani , Yiorgos Chrysanthou , Vicky Kalogeiton

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Tianyu Li , Calvin Qiao , Guanqiao Ren , KangKang Yin , Sehoon Ha

Generating human motion guided by conditions such as textual descriptions is challenging due to the need for datasets with pairs of high-quality motion and their corresponding conditions. The difficulty increases when aiming for finer…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Pablo Ruiz-Ponce , German Barquero , Cristina Palmero , Sergio Escalera , José García-Rodríguez

Video generation using diffusion-based models is constrained by high computational costs due to the frame-wise iterative diffusion process. This work presents a Diffusion Reuse MOtion (Dr. Mo) network to accelerate latent video generation.…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Chenyu Wang , Shuo Yan , Yixuan Chen , Yujiang Wang , Mingzhi Dong , Xiaochen Yang , Dongsheng Li , Robert P. Dick , Qin Lv , Fan Yang , Tun Lu , Ning Gu , Li Shang

This study investigates human-computer interface generation based on diffusion models to overcome the limitations of traditional template-based design and fixed rule-driven methods. It first analyzes the key challenges of interface…

Human-Computer Interaction · Computer Science 2026-01-13 Rui Liu , Liuqingqing Yang , Runsheng Zhang , Shixiao Wang

Safe and effective motion planning is crucial for autonomous robots. Diffusion models excel at capturing complex agent interactions, a fundamental aspect of decision-making in dynamic environments. Recent studies have successfully applied…

Robotics · Computer Science 2025-07-18 Giwon Lee , Daehee Park , Jaewoo Jeong , Kuk-Jin Yoon

Human pose, action, and motion generation are critical for applications in digital humans, character animation, and humanoid robotics. However, many existing methods struggle to produce physically plausible movements that are consistent…

Computer Vision and Pattern Recognition · Computer Science 2025-07-16 Zixi Kang , Xinghan Wang , Yadong Mu

Diffusion-based generative models have achieved remarkable success in various domains. It trains a shared model on denoising tasks that encompass different noise levels simultaneously, representing a form of multi-task learning (MTL).…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Hyojun Go , JinYoung Kim , Yunsung Lee , Seunghyun Lee , Shinhyeok Oh , Hyeongdon Moon , Seungtaek Choi

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yonghao Zhang , Qiang He , Yanguang Wan , Yinda Zhang , Xiaoming Deng , Cuixia Ma , Hongan Wang

Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Quanzhou Li , Jingbo Wang , Chen Change Loy , Bo Dai

Controllable layout generation aims to create plausible visual arrangements of element bounding boxes within a graphic design according to certain optional constraints, such as the type or position of a specific component. While recent…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Yuxuan Wu , Le Wang , Sanping Zhou , Mengnan Liu , Gang Hua , Haoxiang Li
‹ Prev 1 3 4 5 6 7 10 Next ›