Related papers: Response-G1: Explicit Scene Graph Modeling for Pro…
Self-supervised learning has drawn attention through its effectiveness in learning in-domain representations with no ground-truth annotations; in particular, it is shown that properly designed pretext tasks (e.g., contrastive prediction…
Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from…
Streaming vision-language models (VLMs) continuously generate responses given an instruction prompt and an online stream of input frames. This is a core mechanism for real-time visual assistants. Existing VLM frameworks predominantly assess…
Streaming video models should respond the moment an event unfolds, not after the moment has passed. Yet existing online VideoQA benchmarks remain largely retrospective. They pause the video at fixed timestamps, pose questions about current…
In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…
Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…
Enabling efficient text-video retrieval on edge-end devices is critical for real-world applications. Yet, existing methods face a critical challenge in balancing accuracy and computational efficiency: uniform frame sampling methods ensure…
This position paper argues for the use of \emph{structured generative models} (SGMs) for the understanding of static scenes. This requires the reconstruction of a 3D scene from an input image (or a set of multi-view images), whereby the…
Scene Graph Generation (SGG) unifies object localization and visual relationship reasoning by predicting boxes and subject-predicate-object triples. Yet most pipelines treat SGG as a one-shot, deterministic classification problem rather…
Generating long videos that can show complex stories, like movie scenes from scripts, has great promise and offers much more than short clips. However, current methods that use autoregression with diffusion models often struggle because…
The recent success in deep learning has lead to various effective representation learning methods for videos. However, the current approaches for video representation require large amount of human labeled datasets for effective learning. We…
Large Language Models are now key assistants in human decision-making processes. However, a common note always seems to follow: "LLMs can make mistakes. Be careful with important info." This points to the reality that not all outputs from…
Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in…
Knowledge Graphs (KGs) are increasingly used to represent and explore complex, interconnected data across diverse domains. However, existing KG visualization systems remain limited because they fail to provide the context of user questions.…
Multi-modal Large Language Models (MLLMs) capable of video understanding are advancing rapidly. To effectively assess their video comprehension capabilities, long video understanding benchmarks, such as Video-MME and MLVU, are proposed.…
Visual Question answering is a challenging problem requiring a combination of concepts from Computer Vision and Natural Language Processing. Most existing approaches use a two streams strategy, computing image and question features that are…
Given a graph with textual attributes, we enable users to `chat with their graph': that is, to ask questions about the graph using a conversational interface. In response to a user's questions, our method provides textual replies and…
Generating scene graph to describe all the relations inside an image gains increasing interests these years. However, most of the previous methods use complicated structures with slow inference speed or rely on the external data, which…
We present Streamo, a real-time streaming video LLM that serves as a general-purpose interactive assistant. Unlike existing online video models that focus narrowly on question answering or captioning, Streamo performs a broad spectrum of…
Scene Graph Generation (SGG) is a visual understanding task, aiming to describe a scene as a graph of entities and their relationships with each other. Existing works rely on location labels in form of bounding boxes or segmentation masks,…