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Reconstructing 3D clothed human involves creating a detailed geometry of individuals in clothing, with applications ranging from virtual try-on, movies, to games. To enable practical and widespread applications, recent advances propose to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Yifan Yang , Dong Liu , Shuhai Zhang , Zeshuai Deng , Zixiong Huang , Mingkui Tan

The reconstruction of multi-layer 3D garments typically requires expensive multi-view capture setups and specialized 3D editing efforts. To support the creation of life-like clothed human avatars, we introduce ReMu for reconstructing…

Graphics · Computer Science 2025-08-05 Onat Vuran , Hsuan-I Ho

Fitting an underlying body model to 3D clothed human assets has been extensively studied, yet most approaches focus on either single-modal inputs such as point clouds or multi-view images alone, often requiring a known metric scale. This…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Zeyu Cai , Yuliang Xiu , Renke Wang , Zhijing Shao , Xiaoben Li , Siyuan Yu , Chao Xu , Yang Liu , Baigui Sun , Jian Yang , Zhenyu Zhang

We present FNOpt, a self-supervised cloth simulation framework that formulates time integration as an optimization problem and trains a resolution-agnostic neural optimizer parameterized by a Fourier neural operator (FNO). Prior neural…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Ruochen Chen , Thuy Tran , Shaifali Parashar

Texture mapping as a fundamental task in 3D modeling has been well established for well-acquired aerial assets under consistent illumination, yet it remains a challenge when it is scaled to large datasets with images under varying views and…

Computer Vision and Pattern Recognition · Computer Science 2023-07-19 Xiao ling , Rongjun Qin

We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gayal Kuruppu , Bumuthu Dilshan , Shehan Samarasinghe , Nipuna Madhushan , Ranga Rodrigo

The reconstruction of three-dimensional dynamic scenes is a well-established yet challenging task within the domain of computer vision. In this paper, we propose a novel approach that combines the domains of 3D geometry reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-11 David Stotko , Reinhard Klein

Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single image with pose.…

Graphics · Computer Science 2023-10-27 Hyun-Song Kwon , Sung-Hee Lee

3D human body reconstruction from monocular images is an interesting and ill-posed problem in computer vision with wider applications in multiple domains. In this paper, we propose SHARP, a novel end-to-end trainable network that accurately…

Computer Vision and Pattern Recognition · Computer Science 2021-11-24 Sai Sagar Jinka , Rohan Chacko , Astitva Srivastava , Avinash Sharma , P. J. Narayanan

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate…

We present a novel method for generating 3D garment deformations from given body poses, which is key to a wide range of applications, including virtual try-on and extended reality. To simplify the cloth dynamics, existing methods mostly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Rong Wang , Wei Mao , Changsheng Lu , Hongdong Li

While bodies change over time and trends vary, most store-bought clothing comes in fixed sizes and styles and fails to adapt to these changes. Alterations can enable small changes to otherwise static garments, but these changes often…

Human-Computer Interaction · Computer Science 2025-10-15 Rebecca Lin , Michal Lukáč , Mackenzie Leake

Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Xinghui Li , Qichao Sun , Pengze Zhang , Fulong Ye , Zhichao Liao , Wanquan Feng , Songtao Zhao , Qian He

In this paper, we present a patch-based representation of surfaces, PolyFit, which is obtained by fitting jet functions locally on surface patches. Such a representation can be learned efficiently in a supervised fashion from both analytic…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Ruochen Chen , Thuy Tran , Shaifali Parashar

Image fusion aims to combine information from multiple source images into a single one with more comprehensive informational content. Deep learning-based image fusion algorithms face significant challenges, including the lack of a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Haowen Bai , Zixiang Zhao , Jiangshe Zhang , Yichen Wu , Lilun Deng , Yukun Cui , Shuang Xu , Baisong Jiang

A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Meng Zhang , Duygu Ceylan , Tuanfeng Wang , Niloy J. Mitra

While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformations during…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Chen Guo , Tianjian Jiang , Manuel Kaufmann , Chengwei Zheng , Julien Valentin , Jie Song , Otmar Hilliges

Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Yasamin Jafarian , Tuanfeng Y. Wang , Duygu Ceylan , Jimei Yang , Nathan Carr , Yi Zhou , Hyun Soo Park

We propose a hardware and software pipeline to fabricate flexible wearable sensors and use them to capture deformations without line of sight. Our first contribution is a low-cost fabrication pipeline to embed multiple aligned conductive…

Graphics · Computer Science 2019-03-25 Oliver Glauser , Daniele Panozzo , Otmar Hilliges , Olga Sorkine-Hornung

In this paper, we propose a Landmark Guided Virtual Try-On (LGVTON) method for clothes, which aims to solve the problem of clothing trials on e-commerce websites. Given the images of two people: a person and a model, it generates a…

Computer Vision and Pattern Recognition · Computer Science 2021-09-30 Debapriya Roy , Sanchayan Santra , Bhabatosh Chanda