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Related papers: Velocity-Space 3D Asset Editing

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As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily utilize 2D diffusion methods to synthesize images controlled by…

Graphics · Computer Science 2024-05-15 Wenqi Dong , Bangbang Yang , Lin Ma , Xiao Liu , Liyuan Cui , Hujun Bao , Yuewen Ma , Zhaopeng Cui

Visual autoregressive (VAR) models have recently emerged as a promising family of generative models, enabling a wide range of downstream vision tasks such as text-guided image editing. By shifting the editing paradigm from noise…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Tao Xia , Jiawei Liu , Yukun Zhang , Ting Liu , Wei Wang , Lei Zhang

Recently, generating 3D assets with the control of condition images has achieved impressive quality. However, existing 3D generation methods are limited to handling a single control objective and lack the ability to utilize multiple images…

Graphics · Computer Science 2026-02-20 Xuancheng Jin , Rengan Xie , Wenting Zheng , Rui Wang , Hujun Bao , Yuchi Huo

Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 JiangDong Miao , Tatsuya Ikeda , Bisser Raytchev , Ryota Mizoguchi , Takenori Hiraoka , Takuji Nakashima , Keigo Shimizu , Toru Higaki , Kazufumi Kaneda

In autonomous driving, vision-centric 3D object detection recognizes and localizes 3D objects from RGB images. However, due to high annotation costs and diverse outdoor scenes, training data often fails to cover all possible test scenarios,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Hongbin Lin , Yiming Yang , Chaoda Zheng , Yifan Zhang , Shuaicheng Niu , Zilu Guo , Yafeng Li , Gui Gui , Shuguang Cui , Zhen Li

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Kaixin Zhu , Yiwen Tang , Yifan Yang , Renrui Zhang , Bohan Zeng , Ziyu Guo , Ruichuan An , Zhou Liu , Qizhi Chen , Delin Qu , Jaehong Yoon , Wentao Zhang

Text-driven 3D editing enables user-friendly 3D object or scene editing with text instructions. Due to the lack of multi-view consistency priors, existing methods typically resort to employing 2D generation or editing models to process each…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Liyi Chen , Ruihuang Li , Guowen Zhang , Pengfei Wang , Lei Zhang

Validating autonomous driving (AD) systems requires diverse and safety-critical testing, making photorealistic virtual environments essential. Traditional simulation platforms, while controllable, are resource-intensive to scale and often…

Facial attribute editing plays a crucial role in synthesizing realistic faces with specific characteristics while maintaining realistic appearances. Despite advancements, challenges persist in achieving precise, 3D-aware attribute…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Yu-Kai Huang , Yutong Zheng , Yen-Shuo Su , Anudeepsekhar Bolimera , Han Zhang , Fangyi Chen , Marios Savvides

Video stabilization aims to mitigate camera shake but faces a fundamental trade-off between geometric robustness and full-frame consistency. While 2D methods suffer from aggressive cropping, 3D techniques are often undermined by fragile…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Muhua Zhu , Xinhao Jin , Yu Zhang , Yifei Xue , Tie Ji , Yizhen Lao

Recent advances in 3D AIGC have shown promise in directly creating 3D objects from text and images, offering significant cost savings in animation and product design. However, detailed edit and customization of 3D assets remains a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Zhangyang Qi , Yunhan Yang , Mengchen Zhang , Long Xing , Xiaoyang Wu , Tong Wu , Dahua Lin , Xihui Liu , Jiaqi Wang , Hengshuang Zhao

Transferring appearance to 3D assets using different representations of the appearance object - such as images or text - has garnered interest due to its wide range of applications in industries like gaming, augmented reality, and digital…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Sayan Deb Sarkar , Sinisa Stekovic , Vincent Lepetit , Iro Armeni

We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio--such as…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Jiyuan Hu , Zechuan Zhang , Zongxin Yang , Yi Yang

Text-guided image editing with diffusion models has achieved remarkable quality but often suffers from prohibitive latency. We introduce \textbf{FlashEdit}, a real-time localized image editing framework for the standard inversion-based…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Junyi Wu , Zhiteng Li , Haotong Qin , Yulun Zhang , Xiaokang Yang

Multi-view 3D reconstruction applications are revolutionizing critical use cases that require rapid situational-awareness, such as emergency response, tactical scenarios, and public safety. In many cases, their near-real-time latency…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Md. Nurul Absur , Abhinav Kumar , Swastik Brahma , Saptarshi Debroy

Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Elisabetta Fedele , Francis Engelmann , Ian Huang , Or Litany , Marc Pollefeys , Leonidas Guibas

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

Graphics · Computer Science 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

Recent methods in flow-based diffusion editing have enabled direct transformations between source and target image distribution without explicit inversion. However, the latent trajectories in these methods often exhibit accumulated velocity…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Zixiang Li , Yue Song , Jianing Peng , Ting Liu , Jun Huang , Xiaochao Qu , Luoqi Liu , Wei Wang , Yao Zhao , Yunchao Wei

Generative models have achieved significant progress in advancing 2D image editing, demonstrating exceptional precision and realism. However, they often struggle with consistency and object identity preservation due to their inherent…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Yuhuan Xie , Aoxuan Pan , Ming-Xian Lin , Wei Huang , Yi-Hua Huang , Xiaojuan Qi

Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Weiwei Cai , Shuangkang Fang , Weicai Ye , Xin Dong , Yunhan Yang , Xuanyang Zhang , Wei Cheng , Yanpei Cao , Gang Yu , Tao Chen