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We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…

Combinatorics · Mathematics 2024-12-23 Nathan Bowler , Florian Gut

We consider infinite-state turn-based stochastic games of two players, Box and Diamond, who aim at maximizing and minimizing the expected total reward accumulated along a run, respectively. Since the total accumulated reward is unbounded,…

Computer Science and Game Theory · Computer Science 2012-08-09 Tomáš Brázdil , Antonín Kučera , Petr Novotný

We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what…

Computer Science and Game Theory · Computer Science 2024-02-14 Patricia Bouyer , Youssouf Oualhadj , Mickael Randour , Pierre Vandenhove

We consider a two-player zero-sum deterministic differential game where each player uses both continuous and impulse controls in infinite-time horizon. We assume that the impulses supposed to be of general term and the costs depend on the…

Optimization and Control · Mathematics 2022-09-26 Brahim El Asri , Hafid Lalioui

Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which…

Quantum Physics · Physics 2019-07-12 Christopher Cantwell

We study the language universality problem for One-Counter Nets, also known as 1-dimensional Vector Addition Systems with States (1-VASS), parameterized either with an initial counter value, or with an upper bound on the allowed counter…

Formal Languages and Automata Theory · Computer Science 2020-07-07 Shaull Almagor , Udi Boker , Piotr Hofman , Patrick Totzke

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…

Logic in Computer Science · Computer Science 2019-03-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

We answer an open complexity question by Hofman, Lasota, Mayr, Totzke (LMCS 2016) for simulation preorder on the class of succinct one-counter nets (i.e., one-counter automata with no zero tests where counter increments and decrements are…

Logic in Computer Science · Computer Science 2023-06-22 Petr Jancar , Petr Osicka , Zdenek Sawa

We consider a variant of VASS extended with integer counters, denoted VASS+Z. These are automata equipped with N and Z counters; the N-counters are required to remain nonnegative and the Z-counters do not have this restriction. We study the…

Formal Languages and Automata Theory · Computer Science 2026-03-06 Clotilde Bizière , Wojciech Czerwiński , Roland Guttenberg , Jérôme Leroux , Vincent Michielini , Łukasz Orlikowski , Antoni Puch , Henry Sinclair-Banks

Selective versions of screenability and of strong screenability coincide in a large class of spaces. We show that the corresponding games are not equivalent in even such standard metric spaces as the closed unit interval. We identify…

General Topology · Mathematics 2015-03-31 Liljana Babinkostova , Marion Scheepers

In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…

Logic in Computer Science · Computer Science 2025-02-26 Pablo F. Castro , Pedro D'Argenio

Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…

Computer Science and Game Theory · Computer Science 2016-07-19 Dietmar Berwanger , Anup Basil Mathew , Marie van den Bogaard

Two-player games on graphs is central in many problems in formal verification and program analysis such as synthesis and verification of open systems. In this work we consider solving recursive game graphs (or pushdown game graphs) that can…

Logic in Computer Science · Computer Science 2016-05-17 Krishnendu Chatterjee , Yaron Velner

We consider a dynamical approach to sequential games. By restricting the convertibility relation over strategy profiles, we obtain a semi-potential (in the sense of Kukushkin), and we show that in finite games the corresponding restriction…

Computer Science and Game Theory · Computer Science 2016-09-15 Stéphane Le Roux , Arno Pauly

The reachability problem is a central decision problem for formal verification based on vector addition systems with states (VASS), which are equivalent to Petri nets and form one of the most studied and applied models of concurrency.…

Formal Languages and Automata Theory · Computer Science 2020-05-12 Wojciech Czerwiński , Sławomir Lasota , Ranko Lazić , Jérôme Leroux , Filip Mazowiecki

Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of…

Combinatorics · Mathematics 2016-09-07 Aviezri S. Fraenkel

The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every…

Logic in Computer Science · Computer Science 2015-07-01 Matteo Mio

We study approachability theory in the presence of constraints. Given a repeated game with vector payoffs, we characterize the pairs of sets (A,D) in the payoff space such that Player 1 can guarantee that the long-run average payoff…

Optimization and Control · Mathematics 2017-12-05 Gaëtan Fournier , Eden Kuperwasser , Orin Munk , Eilon Solan , Avishay Weinbaum

We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be…

Logic in Computer Science · Computer Science 2025-09-11 Marta Grobelna , Jan Křetínský , Maximilian Weininger

We consider discrete-time uncertain processes with finite state space and study the properties of game-theoretic upper expectations developed by Shafer and Vovk. We start by proving some basic properties, e.g. monotonicity, law of iterated…

Probability · Mathematics 2019-04-02 Natan T'Joens , Jasper De Bock , Gert de Cooman
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