Related papers: Quantum Algorithms for Magic Square Diophantine Eq…
Quantum-classical correspondence in chaotic systems is a long-standing problem. We describe a method to quantify Bohr's correspondence principle and calculate the size of quantum numbers for which we can expect to observe quantum-classical…
We solve Diophantine equations of the type $ a \, (x^3 \!+ \! y^3 \!+ \! z^3 ) = (x \! + \! y \! + \! z)^3$, where $x,y,z$ are integer variables, and the coefficient $a\neq 0$ is rational. We show that there are infinite families of such…
We present a quantum algorithm which identifies with certainty a hidden subgroup of an arbitrary finite group G in only a polynomial (in log |G|) number of calls to the oracle. This is exponentially better than the best classical algorithm.…
Identifying the boundary between classical and quantum computation is a central challenge in quantum information. In multi-qubit systems, entanglement and magic are the key resources underlying genuinely quantum behaviour. While…
There have been several research works on the hidden shift problem, quantum algorithms for the problem, and their applications. However, all the results have focused on discrete groups with discrete oracle functions. In this paper, we…
We study systems of polynomial equations in infinite finitely generated commutative associative rings with an identity element. For each such ring $R$ we obtain an interpretation by systems of equations of a ring of integers $O$ of a finite…
Quantum magic resources, or nonstabilizerness, are a central ingredient for universal quantum computation. In noisy many-body systems, the interplay between these resources and errors leads to sharp magic phase transitions. However, the…
We show a relation, based on parallel repetition of the Magic Square game, that can be solved, with probability exponentially close to $1$ (worst-case input), by $1D$ (uniform) depth $2$, geometrically-local, noisy (noise below a…
In laboratory and numerical experiments, physical quantities are known with a finite precision and described by rational numbers. Based on this, we deduce that quantum control problems both for open and closed systems are in general not…
A quantum algorithm for general combinatorial search that uses the underlying structure of the search space to increase the probability of finding a solution is presented. This algorithm shows how coherent quantum systems can be matched to…
We study a generalization of the Mermin-Peres magic square game to arbitrary rectangular dimensions. After exhibiting some general properties, these rectangular games are fully characterized in terms of their optimal win probabilities for…
Quantum algorithms are typically understood in terms of the evolution of a multi-qubit quantum system under a prescribed sequence of unitary transformations. The input to the algorithm prescribes some of the unitary transformations in the…
The partial oracles framework is a quantum search algorithm that has the potential to exceed the quadratic speedup of Grover's algorithm, up to a theoretical maximum of an exponential speedup. Until now, however, the framework has lacked an…
We study systems of polynomial equations in several classes of finitely generated rings and algebras. For each ring $R$ (or algebra) in one of these classes we obtain an interpretation by systems of equations of a ring of integers $O$ of a…
The divide-and-conquer framework, used extensively in classical algorithm design, recursively breaks a problem of size $n$ into smaller subproblems (say, $a$ copies of size $n/b$ each), along with some auxiliary work of cost…
In this paper we analyze computational properties of the Diophantine problem (and its search variant) for spherical equations $\prod_{i=1}^m z_i^{-1} c_i z_i = 1$ (and its variants) over the class of finite metabelian groups…
We study the directional-ordering transition in the two-dimensional classical and quantum compass models on the square lattice by means of Monte Carlo simulations. An improved algorithm is presented which builds on the Wolff cluster…
Quantum computing holds the promise of solving computational mechanics problems in polylogarithmic time, meaning computational time scales as $\mathscr{O}((\log N)^c)$, where $N$ is the problem size and $c$ a constant. We propose a quantum…
We introduce Magic Gems, a geometric representation of magic squares as three-dimensional polyhedra. By mapping an n times n magic square onto a centered coordinate grid with cell values as vertical displacements, we construct a point cloud…
In a fundamental paper [Phys. Rev. Lett. 78, 325 (1997)] Grover showed how a quantum computer can find a single marked object in a database of size N by using only O(N^{1/2}) queries of the oracle that identifies the object. His result was…