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Related papers: iWorld-Bench: A Benchmark for Interactive World Mo…

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Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Meiqi Wu , Zhixin Cai , Fufangchen Zhao , Xiaokun Feng , Rujing Dang , Bingze Song , Ruitian Tian , Jiashu Zhu , Jiachen Lei , Hao Dou , Jing Tang , Lei Sun , Jiahong Wu , Xiangxiang Chu , Zeming Liu , Kaiqi Huang

Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Kaining Ying , Hengrui Hu , Siyu Ren , Jiamu Li , Fengjiao Chen , Ziwen Wang , Xuezhi Cao , Xunliang Cai , Henghui Ding

Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Xiaojie Xu , Zhengyuan Lin , Kang He , Yukang Feng , Xiaofeng Mao , Yuanyang Yin , Kaipeng Zhang , Yongtao Ge

World models are central to building AI agents capable of flexible reasoning and planning. Yet current evaluations (i) test only properties measurable from observed interactions, such as next-frame prediction or task return, and (ii) do not…

Video generation models, as one form of world models, have emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Yang Zhou , Hao Shao , Letian Wang , Zhuofan Zong , Hongsheng Li , Steven L. Waslander

World Generation Models are emerging as a cornerstone of next-generation multimodal intelligence systems. Unlike traditional 2D visual generation, World Models aim to construct realistic, dynamic, and physically consistent 3D/4D worlds from…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yiting Lu , Wei Luo , Peiyan Tu , Haoran Li , Hanxin Zhu , Zihao Yu , Xingrui Wang , Xinyi Chen , Xinge Peng , Xin Li , Zhibo Chen

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…

Recent advancements in image generation models have enabled the prediction of future Graphical User Interface (GUI) states based on user instructions. However, existing benchmarks primarily focus on general domain visual fidelity, leaving…

Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Fengzhe Zhou , Jiannan Huang , Jialuo Li , Deva Ramanan , Humphrey Shi

Understanding and replicating the real world is a critical challenge in Artificial General Intelligence (AGI) research. To achieve this, many existing approaches, such as world models, aim to capture the fundamental principles governing the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Yuqi Hu , Longguang Wang , Xian Liu , Ling-Hao Chen , Yuwei Guo , Yukai Shi , Ce Liu , Anyi Rao , Zeyu Wang , Hui Xiong

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way…

The burgeoning field of Artificial Intelligence Generated Content (AIGC) is witnessing rapid advancements, particularly in video generation. This paper introduces AIGCBench, a pioneering comprehensive and scalable benchmark designed to…

Computer Vision and Pattern Recognition · Computer Science 2024-01-24 Fanda Fan , Chunjie Luo , Wanling Gao , Jianfeng Zhan

World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jialong Wu , Shaofeng Yin , Ningya Feng , Xu He , Dong Li , Jianye Hao , Mingsheng Long

Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Chen Liang , Lianghua Huang , Jingwu Fang , Huanzhang Dou , Wei Wang , Zhi-Fan Wu , Yupeng Shi , Junge Zhang , Xin Zhao , Yu Liu

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zhen Li , Zian Meng , Shuwei Shi , Wenshuo Peng , Yuwei Wu , Bo Zheng , Chuanhao Li , Kaipeng Zhang

World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training,…

Artificial Intelligence · Computer Science 2025-06-03 Shenyuan Gao , Siyuan Zhou , Yilun Du , Jun Zhang , Chuang Gan

We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling…

Graphics · Computer Science 2025-12-02 Haoyi Duan , Hong-Xing Yu , Sirui Chen , Li Fei-Fei , Jiajun Wu

As large language models grow more capable, general AI agents have become increasingly prevalent in practical applications. However, existing benchmarks face significant limitations, failing to represent real-world user tasks accurately. To…

Artificial Intelligence · Computer Science 2026-03-04 Hao Li , Huan Wang , Jinjie Gu , Wenjie Wang , Chenyi Zhuang , Sikang Bian

World models have emerged as promising neural simulators for autonomous driving, with the potential to supplement scarce real-world data and enable closed-loop evaluations. However, current research primarily evaluates these models based on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Hidehisa Arai , Keishi Ishihara , Tsubasa Takahashi , Yu Yamaguchi

How to accurately and efficiently assess AI-generated images (AIGIs) remains a critical challenge for generative models. Given the high costs and extensive time commitments required for user studies, many researchers have turned towards…

Computer Vision and Pattern Recognition · Computer Science 2025-02-10 Zicheng Zhang , Haoning Wu , Chunyi Li , Yingjie Zhou , Wei Sun , Xiongkuo Min , Zijian Chen , Xiaohong Liu , Weisi Lin , Guangtao Zhai
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