English
Related papers

Related papers: Where's the Team Spirit? An Exploratory Study on T…

200 papers

In pediatrics, patients, caregivers, and clinicians share responsibility for health decisions, but limited collaboration can undermine outcomes. We conducted a qualitative study examining decision-makers perceptions toward collaborative…

Human-Computer Interaction · Computer Science 2026-05-22 Ray-Yuan Chung , Athena Ortega , Zixuan Xu , Daeun Yoo , Jaime Snyder , Wanda Pratt , Aaron Wightman , Ryan Hutson , Cozumel Pruette , Ari Pollack

In virtual reality (VR) educational scenarios, Pedagogical agents (PAs) enhance immersive learning through realistic appearances and interactive behaviors. However, most existing PAs rely on static speech and simple gestures. This…

Human-Computer Interaction · Computer Science 2026-03-11 Ninghao Wan , Jiarun Song , Fuzheng Yang

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

Employees face decisions every day - in the absence of supervision. The outcome of these decisions can be influenced by digital workplace design through the power of persuasive technology. This paper provides a structured literature review…

Human-Computer Interaction · Computer Science 2022-08-15 Kilian Wenker

Modeling is a key activity in conceptual design and system design. Through collaborative modeling, end-users, stakeholders, experts, and entrepreneurs are able to create a shared understanding of a system representation. While the Unified…

Software Engineering · Computer Science 2021-07-28 Enes Yigitbas , Simon Gorissen , Nils Weidmann , Gregor Engels

The spatial reasoning task aims to reason about the spatial relationships in 2D and 3D space, which is a fundamental capability for Visual Question Answering (VQA) and robotics. Although vision language models (VLMs) have developed rapidly…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Xun Liang , Xin Guo , Zhongming Jin , Weihang Pan , Penghui Shang , Deng Cai , Binbin Lin , Jieping Ye

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Common sense and social interaction related to daily-life environments are considerably important for autonomous robots, which support human activities. One of the practical approaches for acquiring such social interaction skills and…

Robotics · Computer Science 2020-05-05 Tetsunari Inamura , Yoshiaki Mizuchi

Collaborating across dissimilar, distributed spaces presents numerous challenges for computer-aided spatial communication. Mixed reality (MR) can blend selected surfaces, allowing collaborators to work in blended f-formations (facing…

Human-Computer Interaction · Computer Science 2024-05-13 Emily Wong , Juan Sánchez Esquivel , Jens Emil Grønbæk , Germán Leiva , Eduardo Velloso

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

We present an observational study to compare co-located and situated real-time visualizations in basketball free-throw training. Our goal is to understand the advantages and concerns of applying immersive visualization to real-world…

Human-Computer Interaction · Computer Science 2021-04-13 Tica Lin , Rishi Singh , Yalong Yang , Carolina Nobre , Johanna Beyer , Maurice A. Smith , Hanspeter Pfister

From 2019 to 2022, Volvo Cars successfully translated our research discoveries regarding group dynamics within agile teams into widespread industrial practice. We wish to illuminate the insights gained through the process of garnering…

Software Engineering · Computer Science 2024-09-19 Lucas Gren , Christian Jacobsson

In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR social games to aid in effective socialization to some…

Human-Computer Interaction · Computer Science 2023-09-08 Boyuan Chen , Junkun Long , Wenxuan Zheng , Yuzheng Wu , Ziming Li , Yue Li , Hai-Ning Liang

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Mengyu Chen , David Saffo , Feiyu Lu , Benjamin Lee , Blair MacIntyre

Virtual memory is an essential mechanism for enforcing security boundaries, but its relaxed-memory concurrency semantics has not previously been investigated in detail. The concurrent systems code managing virtual memory has been left on an…

Hardware Architecture · Computer Science 2022-03-02 Ben Simner , Alasdair Armstrong , Jean Pichon-Pharabod , Christopher Pulte , Richard Grisenthwaite , Peter Sewell

The integration of artificial intelligence (AI) into human teams is widely expected to enhance performance and collaboration. However, our study reveals a striking and counterintuitive result: human-AI teams performed worse than human-only…

Human-Computer Interaction · Computer Science 2025-01-28 Yinuo Qin , Richard T. Lee , Paul Sajda

Artificial intelligence is undergoing a structural transformation marked by the rise of agentic systems capable of open-ended action trajectories, generative representations and outputs, and evolving objectives. These properties introduce…

Artificial Intelligence · Computer Science 2026-03-06 Bowen Lou , Tian Lu , T. S. Raghu , Yingjie Zhang

Adaptive Virtual Reality (VR) systems have the potential to enhance training and learning experiences by dynamically responding to users' cognitive states. This research investigates how eye tracking and heart rate variability (HRV) can be…

Human-Computer Interaction · Computer Science 2025-04-10 Mahsa Nasri

This study is the first to explore the interplay between haptic interaction and avatar representation in Shared Virtual Environments (SVEs). Specifically, how these factors shape users' sense of social presence during dyadic collaborations,…

Human-Computer Interaction · Computer Science 2025-07-24 Genki Sasaki , Hiroshi Igarashi