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This paper proposes a novel method for computing bijective density-equalizing quasiconformal (DEQ) flattening maps for multiply-connected open surfaces. In conventional density-equalizing maps, shape deformations are solely driven by…

Computational Geometry · Computer Science 2024-04-01 Zhiyuan Lyu , Gary P. T. Choi , Lok Ming Lui

This paper proposes a projection-based implicit modeling method (PIMM) for functionally graded lattice optimization, which does not require any homogenization techniques. In this method, a parametric projection function is proposed to link…

Computational Physics · Physics 2020-08-18 Hao Deng , Albert C. To

A classical approach for surface classification is to find a compact algebraic representation for each surface that would be similar for objects within the same class and preserve dissimilarities between classes. We introduce Self…

Computational Geometry · Computer Science 2018-05-01 Oshri Halimi , Ron Kimmel

Learning latent representations that capture both semantic and spatial information is central to efficient spatio-semantic reasoning. However, many existing approaches rely on implicit latent structures combined with dense feature maps or…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 SeongMin Jin , Doo Seok Jeong

In this paper, we propose an operator-inference-based reduction approach for contact problems, leveraging snapshots from simulations without active contact. Contact problems are solved using adjoint methods, by switching to the dual system,…

Numerical Analysis · Mathematics 2025-05-26 Diana Manvelyan-Stroot , Yevgeniya Filanova , Igor Pontes Duff , Peter Benner , Utz Wever

Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…

Graphics · Computer Science 2022-11-29 S. Mazdak Abulnaga , Oded Stein , Polina Golland , Justin Solomon

We introduce differentiable indirection -- a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate…

Graphics · Computer Science 2023-11-21 Sayantan Datta , Carl Marshall , Derek Nowrouzezahrai , Zhao Dong , Zhengqin Li

Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited…

Computer Vision and Pattern Recognition · Computer Science 2019-11-05 Shichen Liu , Shunsuke Saito , Weikai Chen , Hao Li

We consider the problem of minimizing a convex objective which is the sum of a smooth part, with Lipschitz continuous gradient, and a nonsmooth part. Inspired by various applications, we focus on the case when the nonsmooth part is a…

Optimization and Control · Mathematics 2013-08-28 Ting Kei Pong

A majority of shape correspondence frameworks are based on devising pointwise and pairwise constraints on the correspondence map. The functional maps framework allows for formulating these constraints in the spectral domain. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Gautam Pai , Mor Joseph-Rivlin , Ron Kimmel

In recent years, neural implicit representations have made remarkable progress in modeling of 3D shapes with arbitrary topology. In this work, we address two key limitations of such representations, in failing to capture local 3D geometric…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Yunlu Chen , Basura Fernando , Hakan Bilen , Matthias Nießner , Efstratios Gavves

The proximal point algorithm is a widely used tool for solving a variety of convex optimization problems such as finding zeros of maximally monotone operators, fixed points of nonexpansive mappings, as well as minimizing convex functions.…

Optimization and Control · Mathematics 2018-04-19 Laurentiu Leustean , Adriana Nicolae , Andrei Sipos

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

Let $n$ be a positive integer and $H$ a Hilbert space. The description of the general form of bijective maps on the set of $n$-dimensional subspaces of $H$ preserving the maximal principal angle has been obtained recently. This is a…

Functional Analysis · Mathematics 2023-06-21 Peter Semrl

Neural implicit representations, which encode a surface as the level set of a neural network applied to spatial coordinates, have proven to be remarkably effective for optimizing, compressing, and generating 3D geometry. Although these…

Computer Vision and Pattern Recognition · Computer Science 2022-06-27 Nicholas Sharp , Alec Jacobson

In this article we show how to compute a matrix representation and the implicit equation by means of the method developed in [Botbol: arXiv:1007.3437], using the computer algebra system Macaulay2 \cite{M2}. As it is probably the most…

Algebraic Geometry · Mathematics 2010-07-22 Nicolas Botbol

In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-26 Natalia Neverova , David Novotny , Vasil Khalidov , Marc Szafraniec , Patrick Labatut , Andrea Vedaldi

Fonts are ubiquitous across documents and come in a variety of styles. They are either represented in a native vector format or rasterized to produce fixed resolution images. In the first case, the non-standard representation prevents…

Computer Vision and Pattern Recognition · Computer Science 2022-01-11 Pradyumna Reddy , Zhifei Zhang , Matthew Fisher , Hailin Jin , Zhaowen Wang , Niloy J. Mitra

We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based optimization pipelines. To tackle visibility-related…

Graphics · Computer Science 2024-06-10 Zichen Wang , Xi Deng , Ziyi Zhang , Wenzel Jakob , Steve Marschner

Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Lingchen Yang , Byungsoo Kim , Gaspard Zoss , Baran Gözcü , Markus Gross , Barbara Solenthaler
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