Related papers: Implicit Minimal Surfaces for Bijective Correspond…
Existing 3D surface representation approaches are unable to accurately classify pixels and their orientation lying on the boundary of an object. Thus resulting in coarse representations which usually require post-processing steps to extract…
Recent techniques have been successful in reconstructing surfaces as level sets of learned functions (such as signed distance fields) parameterized by deep neural networks. Many of these methods, however, learn only closed surfaces and are…
Motivated by geometry processing for surfaces with non-trivial topology, we study discrete harmonic maps between closed surfaces of genus at least two. Harmonic maps provide a natural framework for comparing surfaces by minimizing…
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…
Deep implicit surfaces excel at modeling generic shapes but do not always capture the regularities present in manufactured objects, which is something simple geometric primitives are particularly good at. In this paper, we propose a…
Recent development of neural implicit function has shown tremendous success on high-quality 3D shape reconstruction. However, most works divide the space into inside and outside of the shape, which limits their representing power to…
As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…
We present a novel technique for implicit neural representation of light fields at continuously defined viewpoints with high quality and fidelity. Our implicit neural representation maps 4D coordinates defining two-plane parameterization of…
Bilipschitz invariant theory concerns low-distortion embeddings of orbit spaces into Euclidean space. To date, embeddings with the smallest-possible distortion are known for only a few cases, to include: (a) planar rotations, (b) real phase…
Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field…
Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural…
Surface parameterization is a fundamental concept in fields such as differential geometry and computer graphics. It involves mapping a surface in three-dimensional space onto a two-dimensional parameter space. This process allows for the…
Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and…
We present Gradient-SDF, a novel representation for 3D geometry that combines the advantages of implict and explicit representations. By storing at every voxel both the signed distance field as well as its gradient vector field, we enhance…
This work proposes a model-reduction approach for the material point method on nonlinear manifolds. Our technique approximates the $\textit{kinematics}$ by approximating the deformation map using an implicit neural representation that…
We consider bicolored maps, i.e. graphs which are drawn on surfaces, and construct a bijection between (i) oriented maps with arbitary face structure, and (ii) (weighted) non-oriented maps with exactly one face. Above, each non-oriented map…
Digital terrain models (DTMs) are pivotal in remote sensing, cartography, and landscape management, requiring accurate surface representation and topological information restoration. While topology analysis traditionally relies on smooth…
A generalization of vector fields, referred to as N-direction fields or cross fields when N = 4, has been recently introduced and studied for geometry processing, with applications in quadrilateral (quad) meshing, texture mapping, and…
We address the problem of registering two surfaces, of which a natural bijection between them does not exist. More precisely, only a partial subset of the source surface is assumed to be in correspondence with a subset of the target…
We survey structure-preserving discretizations of minimal surfaces in Euclidean space. Our focus is on a discretization defined via parallel face offsets of polyhedral surfaces, which naturally leads to a notion of vanishing mean curvature…