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Traditional 2D animation is labor-intensive, often requiring animators to manually draw twelve illustrations per second of movement. While automatic frame interpolation may ease this burden, 2D animation poses additional difficulties…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Shuhong Chen , Matthias Zwicker

We present a technique for synthesizing a motion blurred image from a pair of unblurred images captured in succession. To build this system we motivate and design a differentiable "line prediction" layer to be used as part of a neural…

Computer Vision and Pattern Recognition · Computer Science 2019-06-21 Tim Brooks , Jonathan T. Barron

The emergence of text-driven motion synthesis technique provides animators with great potential to create efficiently. However, in most cases, textual expressions only contain general and qualitative motion descriptions, while lack fine…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Dong Wei , Xiaoning Sun , Huaijiang Sun , Bin Li , Shengxiang Hu , Weiqing Li , Jianfeng Lu

Animation is ubiquitous in visualization systems, and a common technique for creating these animations is the transition. In the transition approach, animations are created by smoothly interpolating a visual attribute between a start and…

Graphics · Computer Science 2017-03-03 Andrew McCaleb Reach , Chris North

Dynamic vision sensors or event cameras provide rich complementary information for video frame interpolation. Existing state-of-the-art methods follow the paradigm of combining both synthesis-based and warping networks. However, few of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Jiaben Chen , Yichen Zhu , Dongze Lian , Jiaqi Yang , Yifu Wang , Renrui Zhang , Xinhang Liu , Shenhan Qian , Laurent Kneip , Shenghua Gao

Socially Interactive Agents (SIAs) are physical or virtual embodied agents that display similar behavior as human multimodal behavior. Modeling SIAs' non-verbal behavior, such as speech and facial gestures, has always been a challenging…

Human-Computer Interaction · Computer Science 2023-05-22 Jieyeon Woo , Mireille Fares , Catherine Pelachaud , Catherine Achard

High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as it brings mocap…

Graphics · Computer Science 2025-06-03 Jose Luis Ponton , Eduard Pujol , Andreas Aristidou , Carlos Andujar , Nuria Pelechano

We present a novel approach for synthesizing 3D facial motions from audio sequences using key motion embeddings. Despite recent advancements in data-driven techniques, accurately mapping between audio signals and 3D facial meshes remains…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhihao Xu , Shengjie Gong , Jiapeng Tang , Lingyu Liang , Yining Huang , Haojie Li , Shuangping Huang

Slow motion videos are becoming increasingly popular, but capturing high-resolution videos at extremely high frame rates requires professional high-speed cameras. To mitigate this problem, current techniques increase the frame rate of…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Avinash Paliwal , Nima Khademi Kalantari

Generating video from various conditions, such as text, image, and audio, enables both spatial and temporal control, leading to high-quality generation results. Videos with dramatic motions often require a higher frame rate to ensure smooth…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Xingrui Wang , Jiang Liu , Ze Wang , Xiaodong Yu , Jialian Wu , Ximeng Sun , Yusheng Su , Alan Yuille , Zicheng Liu , Emad Barsoum

While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Tianshan Zhang , Zeyu Zhang , Hao Tang

Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yingjie Chen , Yifang Men , Yuan Yao , Miaomiao Cui , Liefeng Bo

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

Graphics · Computer Science 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ template-based 3D representations or emerging video generation…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Ruizhi Shao , Yinghao Xu , Yujun Shen , Ceyuan Yang , Yang Zheng , Changan Chen , Yebin Liu , Gordon Wetzstein

Video Frame Interpolation (VFI) aims to synthesize non-existent intermediate frames between existent frames. Flow-based VFI algorithms estimate intermediate motion fields to warp the existent frames. Real-world motions' complexity and the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Chang Zhou , Jie Liu , Jie Tang , Gangshan Wu

Given two consecutive frames, video interpolation aims at generating intermediate frame(s) to form both spatially and temporally coherent video sequences. While most existing methods focus on single-frame interpolation, we propose an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-16 Huaizu Jiang , Deqing Sun , Varun Jampani , Ming-Hsuan Yang , Erik Learned-Miller , Jan Kautz

Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Jiaman Li , Alexander Clegg , Roozbeh Mottaghi , Jiajun Wu , Xavier Puig , C. Karen Liu

Video frame interpolation methodologies endeavor to create novel frames betwixt extant ones, with the intent of augmenting the video's frame frequency. However, current methods are prone to image blurring and spurious artifacts in…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Pengfei Han , Fuhua Zhang , Bin Zhao , Xuelong Li

The Alberta Infant Motor Scale (AIMS) is a well-known assessment scheme that evaluates the gross motor development of infants by recording the number of specific poses achieved. With the aid of the image-based pose recognition model, the…

Computer Vision and Pattern Recognition · Computer Science 2022-05-05 Cheng-Yen Yang , Zhongyu Jiang , Shih-Yu Gu , Jenq-Neng Hwang , Jang-Hee Yoo

Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…

Graphics · Computer Science 2025-10-01 Balamurugan Thambiraja , Malte Prinzler , Sadegh Aliakbarian , Darren Cosker , Justus Thies
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