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Existing learning-based frame interpolation algorithms extract consecutive frames from high-speed natural videos to train the model. Compared to natural videos, cartoon videos are usually in a low frame rate. Besides, the motion between…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Wang Shen , Cheng Ming , Wenbo Bao , Guangtao Zhai , Li Chen , Zhiyong Gao

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Video frame interpolation typically involves two steps: motion estimation and pixel synthesis. Such a two-step approach heavily depends on the quality of motion estimation. This paper presents a robust video frame interpolation method that…

Computer Vision and Pattern Recognition · Computer Science 2017-03-23 Simon Niklaus , Long Mai , Feng Liu

We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wen Wang , Qiuyu Wang , Kecheng Zheng , Hao Ouyang , Zhekai Chen , Biao Gong , Hao Chen , Yujun Shen , Chunhua Shen

Video frame interpolation (VFI) is a challenging task that aims to generate intermediate frames between two consecutive frames in a video. Existing learning-based VFI methods have achieved great success, but they still suffer from limited…

Computer Vision and Pattern Recognition · Computer Science 2023-10-06 Haoning Wu , Xiaoyun Zhang , Weidi Xie , Ya Zhang , Yanfeng Wang

Standard video frame interpolation methods first estimate optical flow between input frames and then synthesize an intermediate frame guided by motion. Recent approaches merge these two steps into a single convolution process by convolving…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Simon Niklaus , Long Mai , Feng Liu

Synthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Zixuan Wang , Jiayi Li , Xiaoyu Qin , Shikun Sun , Songtao Zhou , Jia Jia , Jiebo Luo

Flow-based frame interpolation methods ensure motion stability through estimated intermediate flow but often introduce severe artifacts in complex motion regions. Recent generative approaches, boosted by large-scale pre-trained video…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Guozhen Zhang , Yuhan Zhu , Yutao Cui , Xiaotong Zhao , Kai Ma , Limin Wang

We present a frame interpolation algorithm that synthesizes multiple intermediate frames from two input images with large in-between motion. Recent methods use multiple networks to estimate optical flow or depth and a separate network…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Fitsum Reda , Janne Kontkanen , Eric Tabellion , Deqing Sun , Caroline Pantofaru , Brian Curless

Recent advances in high refresh rate displays as well as the increased interest in high rate of slow motion and frame up-conversion fuel the demand for efficient and cost-effective multi-frame video interpolation solutions. To that regard,…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Zhixiang Chi , Rasoul Mohammadi Nasiri , Zheng Liu , Juwei Lu , Jin Tang , Konstantinos N Plataniotis

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Tianyu Li , Calvin Qiao , Guanqiao Ren , KangKang Yin , Sehoon Ha

We propose a novel video frame interpolation algorithm based on asymmetric bilateral motion estimation (ABME), which synthesizes an intermediate frame between two input frames. First, we predict symmetric bilateral motion fields to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Junheum Park , Chul Lee , Chang-Su Kim

By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Maham Tanveer , Yang Zhou , Simon Niklaus , Ali Mahdavi Amiri , Hao Zhang , Krishna Kumar Singh , Nanxuan Zhao

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

Graphics · Computer Science 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

In-betweening is a technique for generating transitions given initial and target character states. The majority of existing works require multiple (often $>$10) frames as input, which are not always accessible. Our work deals with a focused…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Tianxiang Ren , Jubo Yu , Shihui Guo , Ying Ma , Yutao Ouyang , Zijiao Zeng , Yazhan Zhang , Yipeng Qin

Existing video frame interpolation methods can only interpolate the frame at a given intermediate time-step, e.g. 1/2. In this paper, we aim to explore a more generalized kind of video frame interpolation, that at an arbitrary time-step. To…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Shixing Yu , Yiyang Ma , Wenhan Yang , Wei Xiang , Jiaying Liu

We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level interpolations between them, and render the scene from novel…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Shichong Peng , Yanshu Zhang , Ke Li

Existing keyframe-based motion synthesis mainly focuses on the generation of cyclic actions or short-term motion, such as walking, running, and transitions between close postures. However, these methods will significantly degrade the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-14 Junjun Pan , Siyuan Wang , Junxuan Bai , Ju Dai

Video frame interpolation algorithms typically estimate optical flow or its variations and then use it to guide the synthesis of an intermediate frame between two consecutive original frames. To handle challenges like occlusion,…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Simon Niklaus , Feng Liu

In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of…

Graphics · Computer Science 2019-08-14 John Kanji , David I. W. Levin