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About 90% of the computing resources available to the LHCb experiment has been spent to produce simulated data samples for Run 2 of the Large Hadron Collider at CERN. The upgraded LHCb detector will be able to collect larger data samples,…

High Energy Physics - Experiment · Physics 2024-09-02 Matteo Barbetti

We introduce SLayR, Scene Layout Generation with Rectified flow, a novel transformer-based model for text-to-layout generation which can then be paired with existing layout-to-image models to produce images. SLayR addresses a domain in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Cameron Braunstein , Hevra Petekkaya , Jan Eric Lenssen , Mariya Toneva , Eddy Ilg

Structured layouts are preferable in many 2D visual contents (\eg, GUIs, webpages) since the structural information allows convenient layout editing. Computational frameworks can help create structured layouts but require heavy labor input.…

Graphics · Computer Science 2025-10-31 Xin Hu , Pengfei Xu , Jin Zhou , Hongbo Fu , Hui Huang

Safety verification of dynamical systems via barrier certificates is essential for ensuring correctness in autonomous applications. Synthesizing these certificates involves discovering mathematical functions with current methods suffering…

Artificial Intelligence · Computer Science 2026-04-17 Ali Taheri , Alireza Taban , Sadegh Soudjani , Ashutosh Trivedi

The current structure-centric paradigm in artificial intelligence (AI)-driven materials discovery, despite delivering thousands of candidate structures, is stalling at a critical barrier: the synthesizability gap. We argue that closing this…

Materials Science · Physics 2026-05-04 Guillaume Lambard

We propose a diffusion-based approach for Text-to-Image (T2I) generation with interactive 3D layout control. Layout control has been widely studied to alleviate the shortcomings of T2I diffusion models in understanding objects' placement…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Abdelrahman Eldesokey , Peter Wonka

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose…

Graphics · Computer Science 2025-05-08 Junming Huang , Chi Wang , Letian Li , Changxin Huang , Qiang Dai , Weiwei Xu

Generative models for 3D object synthesis have seen significant advancements with the incorporation of prior knowledge distilled from 2D diffusion models. Nevertheless, challenges persist in the form of multi-view geometric inconsistencies…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 Lincong Feng , Muyu Wang , Maoyu Wang , Kuo Xu , Xiaoli Liu

The proliferation of large language models (LLMs) in educational settings has paradoxically undermined the cognitive processes they purport to support. Students increasingly outsource critical thinking to AI assistants that generate…

Artificial Intelligence · Computer Science 2026-05-08 Ran Bi , Shiyao Wei , Yuanyiyi Zhou

In this work, we introduce CC3D, a conditional generative model that synthesizes complex 3D scenes conditioned on 2D semantic scene layouts, trained using single-view images. Different from most existing 3D GANs that limit their…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Sherwin Bahmani , Jeong Joon Park , Despoina Paschalidou , Xingguang Yan , Gordon Wetzstein , Leonidas Guibas , Andrea Tagliasacchi

This paper presents a novel generative approach that outputs 3D indoor environments solely from a textual description of the scene. Current methods often treat scene synthesis as a mere layout prediction task, leading to rooms with…

Machine Learning · Computer Science 2025-02-12 Yao Wei , Matteo Toso , Pietro Morerio , Michael Ying Yang , Alessio Del Bue

Despite the rapid growth of machine learning research, corresponding code implementations are often unavailable, making it slow and labor-intensive for researchers to reproduce results and build upon prior work. In the meantime, recent…

Computation and Language · Computer Science 2026-03-02 Minju Seo , Jinheon Baek , Seongyun Lee , Sung Ju Hwang

Manual slide creation is labor-intensive and requires expert prior knowledge. Existing natural language-based LLM generation methods struggle to capture the visual and structural nuances of slide designs. To address this, we formalize the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Wenxin Tang , Jingyu Xiao , Wenxuan Jiang , Xi Xiao , Yuhang Wang , Xuxin Tang , Qing Li , Yuehe Ma , Junliang Liu , Shisong Tang , Michael R. Lyu

Generative world models have become essential data engines for autonomous driving, yet most existing efforts focus on videos or occupancy grids, overlooking the unique LiDAR properties. Extending LiDAR generation to dynamic 4D world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Ao Liang , Youquan Liu , Yu Yang , Dongyue Lu , Linfeng Li , Lingdong Kong , Huaici Zhao , Wei Tsang Ooi

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, embodied AI, and design. To examine this gap, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Dongli Wu , Jingyu Hu , Ka-Hei Hui , Xiaobao Wei , Chengwen Luo , Jianqiang Li , Zhengzhe Liu

In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It not only provides a structural blueprint for ensuring…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Yiheng Zhang , Zhuojiang Cai , Mingdao Wang , Meitong Guo , Tianxiao Li , Li Lin , Yuwang Wang

As pretrained text-to-image diffusion models become increasingly powerful, recent efforts have been made to distill knowledge from these text-to-image pretrained models for optimizing a text-guided 3D model. Most of the existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Gege Gao , Weiyang Liu , Anpei Chen , Andreas Geiger , Bernhard Schölkopf

The generation of 3D scenes from user-specified conditions offers a promising avenue for alleviating the production burden in 3D applications. Previous studies required significant effort to realize the desired scene, owing to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Takayuki Hara , Tatsuya Harada

Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Roblox is to build such a foundation model for 3D…

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