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Although the specific structures of electricity markets are diverse around the world, they were all conceived on the premise of predictable, controllable generation with nonnegligible marginal costs. Recent changes, specifically, the…

Computer Science and Game Theory · Computer Science 2020-12-10 Orcun Karaca

We study the problem of capacity modification in the many-to-one stable matching of workers and firms. Our goal is to systematically study how the set of stable matchings changes when some seats are added to or removed from the firms. We…

Computer Science and Game Theory · Computer Science 2025-07-11 Salil Gokhale , Shivika Narang , Samarth Singla , Rohit Vaish

Network utility maximization (NUM) is a general framework for designing distributed optimization algorithms for large-scale networks. An economic challenge arises in the presence of strategic agents' private information. Existing studies…

Computer Science and Game Theory · Computer Science 2021-01-13 Meng Zhang , Deepanshu Vasal

We investigate multi-organizational scheduling problems, building upon the framework introduced by Pascual et al.[2009]. In this setting, multiple organizations each own a set of identical machines and sequential jobs with distinct…

Computer Science and Game Theory · Computer Science 2025-05-20 Jiehua Chen , Martin Durand , Christian Hatschka

In this paper, we study efficiency in truthful auctions via a social network, where a seller can only spread the information of an auction to the buyers through the buyers' network. In single-item auctions, we show that no mechanism is…

Theoretical Economics · Economics 2019-04-30 Seiji Takanashi , Takehiro Kawasaki , Taiki Todo , Makoto Yokoo

We study mechanism design when a designer repeatedly uses a fixed mechanism to interact with strategic agents who learn from observing their allocations. We introduce a static framework, calibrated mechanism design, requiring mechanisms to…

Theoretical Economics · Economics 2026-02-19 Laura Doval , Alex Smolin

To address the demand of exponentially increasing end users efficient use of limited spectrum is a necessity. For this, spectrum allocation among co-existing operators in licensed and unlicensed spectrum band is required to cater to the…

Computer Science and Game Theory · Computer Science 2018-12-04 Indu Yadav , Ankur A. Kulkarni , Abhay Karandikar

To address the exponentially increasing data rate demands of end users, necessitates efficient spectrum allocation among co-existing operators in licensed and unlicensed spectrum bands to cater to the temporal and spatial variations of…

Computer Science and Game Theory · Computer Science 2020-01-22 Indu Yadav , Ankur A. Kulkarni , Abhay Karandikar

In this paper, we study the problem of fair worker selection in Federated Learning systems, where fairness serves as an incentive mechanism that encourages more workers to participate in the federation. Considering the achieved training…

Computer Science and Game Theory · Computer Science 2021-07-27 Fengjiao Li , Jia Liu , Bo Ji

Whether in groups of humans or groups of computer agents, collaboration is most effective between individuals who have the ability to coordinate on a joint strategy for collective action. However, in general a rational actor will only…

Artificial Intelligence · Computer Science 2016-02-15 Peter M. Krafft , Chris L. Baker , Alex Pentland , Joshua B. Tenenbaum

We study the design of efficient mechanisms under asymmetric awareness and information. Unawareness refers to the lack of conception rather than the lack of information. Assuming quasi-linear utilities and private values, we show that we…

Theoretical Economics · Economics 2025-04-08 Kym Pram , Burkhard C. Schipper

Two important requirements when aggregating the preferences of multiple agents are that the outcome should be economically efficient and the aggregation mechanism should not be manipulable. In this paper, we provide a computer-aided proof…

Computer Science and Game Theory · Computer Science 2017-09-07 Florian Brandl , Felix Brandt , Manuel Eberl , Christian Geist

A new class of multi agent single machine scheduling problems is introduced, where each job is associated with a self interested agent with a utility function decreasing in completion time. We aim to achieve a fair solution by maximizing…

Computer Science and Game Theory · Computer Science 2026-04-01 Gaia Nicosia , Andrea Pacifici , Ulrich Pferschy

We consider a general class of multi-agent games in networks, namely the generalized vertex coloring games (G-VCGs), inspired by real-life applications of the venue selection problem in events planning. Certain utility responding to the…

Discrete Mathematics · Computer Science 2023-09-19 Zeyi Chen

The family of Groves mechanisms, which includes the well-known VCG mechanism (also known as the Clarke mechanism), is a family of efficient and strategy-proof mechanisms. Unfortunately, the Groves mechanisms are generally not budget…

Computer Science and Game Theory · Computer Science 2013-01-07 Mingyu Guo , Evangelos Markakis , Krzysztof R. Apt , Vincent Conitzer

Applications such as employees sharing office spaces over a workweek can be modeled as problems where agents are matched to resources over multiple rounds. Agents' requirements limit the set of compatible resources and the rounds in which…

Artificial Intelligence · Computer Science 2022-12-01 Yohai Trabelsi , Abhijin Adiga , Sarit Kraus , S. S. Ravi , Daniel J. Rosenkrantz

In the customary VCG (Vickrey-Clarke-Groves) mechanism truth-telling is a dominant strategy. In this paper we study the sequential VCG mechanism and show that other dominant strategies may then exist. We illustrate how this fact can be used…

Computer Science and Game Theory · Computer Science 2016-08-14 Krzysztof R. Apt , Arantza Estévez-Fernández

In this work we investigate the inefficiency of the electricity system with strategic agents. Specifically, we prove that without a proper control the total demand of an inefficient system is at most twice the total demand of the optimal…

Computer Science and Game Theory · Computer Science 2015-09-10 Carlos Barreto , Eduardo Mojica-Nava , Nicanor Quijano

Research on multi-agent planning has been popular in recent years. While previous research has been motivated by the understanding that, through cooperation, multi-agent systems can achieve tasks that are unachievable by single-agent…

Artificial Intelligence · Computer Science 2014-04-24 Yu Zhang , Subbarao Kambhampati

With the growth of networks, promoting products through social networks has become an important problem. For auctions in social networks, items are needed to be sold to agents in a network, where each agent can bid and also diffuse the sale…

Computer Science and Game Theory · Computer Science 2023-08-03 Mingyu Xiao , Guixin Lin , Bakh Khoussainov , Yuchao Song