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Robotic manipulation often requires memory: occlusion and state changes can make decision-time observations perceptually aliased, making action selection non-Markovian at the observation level because the same observation may arise from…

Robotics · Computer Science 2026-03-26 Xinying Guo , Chenxi Jiang , Hyun Bin Kim , Ying Sun , Yang Xiao , Yuhang Han , Jianfei Yang

We present Perceive-Represent-Generate (PRG), a novel three-stage framework that maps perceptual information of different modalities (e.g., visual or sound), corresponding to a sequence of instructions, to an adequate sequence of movements…

Robotics · Computer Science 2022-10-25 Fábio Vital , Miguel Vasco , Alberto Sardinha , Francisco Melo

Recent advancements in video generation models have significantly improved their ability to follow text prompts. However, the customization of dynamic visual effects, defined as temporally evolving and appearance-driven visual phenomena…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Rui Zhao , Mike Zheng Shou

Projected augmented reality, also called projection mapping or video mapping, is a form of augmented reality that uses projected light to directly augment 3D surfaces, as opposed to using pass-through screens or headsets. The value of…

Graphics · Computer Science 2020-01-03 Brittany Factura , Laura LaPerche , Phil Reyneri , Brett Jones , Kevin Karsch

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

Large pretrained vision-language models like CLIP have shown promising generalization capability, but may struggle in specialized domains (e.g., satellite imagery) or fine-grained classification (e.g., car models) where the visual concepts…

Machine Learning · Computer Science 2024-11-01 Chen Huang , Skyler Seto , Samira Abnar , David Grangier , Navdeep Jaitly , Josh Susskind

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Korrawe Karunratanakul , Jinlong Yang , Yan Zhang , Michael Black , Krikamol Muandet , Siyu Tang

Human motion copy is an intriguing yet challenging task in artificial intelligence and computer vision, which strives to generate a fake video of a target person performing the motion of a source person. The problem is inherently…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Sifan Wu , Zhenguang Liu , Beibei Zhang , Roger Zimmermann , Zhongjie Ba , Xiaosong Zhang , Kui Ren

Direct prediction of material properties from microstructures through statistical models has shown to be a potential approach to accelerating computational material design with large design spaces. However, statistical modeling of highly…

Computational Physics · Physics 2017-12-12 Ruijin Cang , Hechao Li , Hope Yao , Yang Jiao , Yi Ren

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

Recent advances in image generation have led to the widespread availability of highly realistic synthetic media, increasing the difficulty of reliable deepfake detection. A key challenge is generalization, as detectors trained on a narrow…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yichen Jiang , Mohammed Talha Alam , Sohail Ahmed Khan , Duc-Tien Dang-Nguyen , Fakhri Karray

Generative text-to-image models have gained great popularity among the public for their powerful capability to generate high-quality images based on natural language prompts. However, developing effective prompts for desired images can be…

Artificial Intelligence · Computer Science 2023-11-02 Yingchaojie Feng , Xingbo Wang , Kam Kwai Wong , Sijia Wang , Yuhong Lu , Minfeng Zhu , Baicheng Wang , Wei Chen

This paper introduces Generative Augmented Reality (GAR) as a next-generation paradigm that reframes augmentation as a process of world re-synthesis rather than world composition by a conventional AR engine. GAR replaces the conventional AR…

Human-Computer Interaction · Computer Science 2025-11-24 Chen Liang , Jiawen Zheng , Yufeng Zeng , Yi Tan , Hengye Lyu , Yuhui Zheng , Zisu Li , Yueting Weng , Jiaxin Shi , Hanwang Zhang

This paper introduces Video2MR, a mixed reality system that automatically generates 3D sports and exercise instructions from 2D videos. Mixed reality instructions have great potential for physical training, but existing works require…

Human-Computer Interaction · Computer Science 2024-05-30 Keiichi Ihara , Kyzyl Monteiro , Mehrad Faridan , Rubaiat Habib Kazi , Ryo Suzuki

Hybrid rigid-soft robots combine the precision of rigid manipulators with the compliance and adaptability of soft arms, offering a promising approach for versatile grasping in unstructured environments. However, coordinating hybrid robots…

Mixed Reality (MR) platforms enable users to interact with three-dimensional holographic instructions during the assembly and fabrication of highly custom and parametric architectural constructions without the necessity of two-dimensional…

Human-Computer Interaction · Computer Science 2025-07-08 Alexander Htet Kyaw , Lawson Spencer , Sasa Zivkovic , Leslie Lok

We present a novel prompting strategy for artificial intelligence driven digital avatars. To better quantify how our prompting strategy affects anthropomorphic features like humor, authenticity, and favorability we present Crowd Vote - an…

Artificial Intelligence · Computer Science 2024-08-09 Timothy Rupprecht , Sung-En Chang , Yushu Wu , Lei Lu , Enfu Nan , Chih-hsiang Li , Caiyue Lai , Zhimin Li , Zhijun Hu , Yumei He , David Kaeli , Yanzhi Wang

Generative AI (GenAI) image tools are increasingly used in design practice, enabling rapid ideation but offering limited support for refinement tasks such as adjusting layout, scale, or visual attributes. While text prompts and inpainting…

Human-Computer Interaction · Computer Science 2026-02-10 Hyerim Park , Phuong Thao Tran , Andre Luckow , Ceenu George , Michael Sedlmair , Malin Eiband

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…

Graphics · Computer Science 2025-10-28 Jose Luis Ponton , Sheldon Andrews , Carlos Andujar , Nuria Pelechano

Artificial intelligence (AI) technology enables a range of enhancements in computer-aided instruction, from accelerating the creation of teaching materials to customizing learning paths based on learner outcomes. However, ensuring the…

Computers and Society · Computer Science 2025-11-19 Christina Perdikoulias , Chad Vance , Stephen M. Watt
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