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The development of ICT has emerged a new way of learning using electronic platforms: E-learning. In addition, pedagogical approaches have been adopted in teaching based on group learning, such as the project-based teaching. The…

Computers and Society · Computer Science 2014-09-08 Benjelloun Touimi Yassine

Over the last decades,it has been shown that teaching and learning statistics is complex, regardless of the teaching methodology. This research presents the different learning profiles identified in a group of future Primary Education (PE)…

Methodology · Statistics 2024-02-09 J. Anasagasti , A. Berciano , A. Izagirre

Blended learning (BL) is a recent tread among many options that can best fit learners' needs, regardless of time and place. This study aimed to discover students' perceptions of BL and the challenges faced by them while using technology.…

Human-Computer Interaction · Computer Science 2022-04-19 Saira Soomro , Arjumand Bano Soomro , Tarique Bhatti , Yonis Gulzar

Continual learning aims to learn continuously from a stream of tasks and data in an online-learning fashion, being capable of exploiting what was learned previously to improve current and future tasks while still being able to perform well…

Machine Learning · Computer Science 2020-07-31 Quang Pham , Doyen Sahoo , Chenghao Liu , Steven C. H Hoi

Federated learning is a paradigm of joint learning in which clients collaborate by sharing model parameters instead of data. However, in the non-iid setting, the global model experiences client drift, which can seriously affect the final…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Jiaze Li , Haoran Xu , Wanyi Wu , Changwei Wang , Shuaiguang Li , Jianzhong Ju , Zhenbo Luo , Jian Luan , Youyang Qu , Longxiang Gao , Xudong Yang , Lumin Xing

Multi-task learning (MTL) aims to leverage shared information among tasks to improve learning efficiency and accuracy. However, MTL often struggles to effectively manage positive and negative transfer between tasks, which can hinder…

Machine Learning · Computer Science 2025-05-19 Chenguang Wang , Xuanhao Pan , Tianshu Yu

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

The research objective is to design a blended learning of system programming for software engineering bachelors. Under blended learning we understand the way of implementing the content of the training, which integrates classroom and…

Computers and Society · Computer Science 2018-08-07 Andrii Striuk

The e-Yantra project at IIT Bombay conducts an online competition, e-Yantra Robotics Competition (eYRC) which uses a Project Based Learning (PBL) methodology to train students to implement a robotics project in a step-by-step manner over a…

Robotics · Computer Science 2019-05-21 Kalind Karia , Rucmenya Bessariya , Krishna Lala , Kavi Arya

We redesigned an advanced physics laboratory course to include a project component. The intention was to address learning outcomes such as modeling, design of experiments, teamwork, and developing technical skills in using apparatus and…

Physics Education · Physics 2022-07-06 Bei Cai , Lindsay Mainhood , Robert G. Knobel

Generative AI and agentic tools are reshaping agile software development, yet many engineering curricula still teach agile methods and AI competencies separately and largely lecture-based. This paper presents a project-based AI Engineering…

Software Engineering · Computer Science 2026-03-11 Andreas Rausch , Stefan Wittek , Tobias Geger , David Inkermann

In human learning, an effective skill in improving learning outcomes is learning by teaching: a learner deepens his/her understanding of a topic by teaching this topic to others. In this paper, we aim to borrow this teaching-driven learning…

Machine Learning · Computer Science 2021-03-15 Parth Sheth , Yueyu Jiang , Pengtao Xie

The need for teaching realistic software development in project courses has increased in a global scale. It has always been challenges in cooperating fast-changing software technologies, development methodologies and teamwork. Moreover,…

Computers and Society · Computer Science 2018-08-17 Salah Uddin Ahmed , Ingrid Sundbø , Jon Kvisli , Jon Atle Gulla , Letizia Jaccheri , Anh Nguyen-Duc

The teaching of statistics in higher education in the UK is still largely lecture-based. This is despite recommendations such as those given by the American Statistical Association's GAISE report that more emphasis should be placed on…

Other Statistics · Statistics 2021-03-11 Elinor Jones , Tom Palmer

This study examines the development of reflective practice among students on a four-year work-based Software Engineering program. Using two established models of reflection - Boud et al.'s Model of Reflective Process and Bain et al.'s 5R…

Software Engineering · Computer Science 2026-05-19 Matthew Barr , Syed Waqar Nabi , Oana Andrei

Socially aware robots should be able, among others, to support fluent human-robot collaboration in tasks that require interdependent actions in order to be solved. Towards enhancing mutual performance, collaborative robots should be…

Robotics · Computer Science 2022-11-24 Athanasios C. Tsitos , Maria Dagioglou

Efforts to promote equity in higher education often rely on shared intent among instructors and students. Yet, as demonstrated in this study, when students form their own teams for Team-Based Learning (TBL) tasks, they unintentionally…

Computers and Society · Computer Science 2025-03-25 P G Kubendran Amos

Reinforcement learning (rl) is a popular paradigm for sequential decision making problems. The past decade's advances in rl have led to breakthroughs in many challenging domains such as video games, board games, robotics, and chip design.…

Machine Learning · Computer Science 2022-11-01 Yanick Schraner

Multi-task learning (MTL) enables simultaneous training across related tasks, leveraging shared information to improve generalization, efficiency, and robustness, especially in data-scarce or high-dimensional scenarios. While deep learning…

Machine Learning · Computer Science 2025-10-31 Fatemeh Bazikar , Hossein Moosaei , Atefeh Hemmati , Panos M. Pardalos

This study explores the integration of real-world machine learning (ML) projects using human-computer interfaces (HCI) datasets in college-level courses to enhance both teaching and learning experiences. Employing a comprehensive literature…

Machine Learning · Computer Science 2024-08-08 Xiaodong Qu , Matthew Key , Eric Luo , Chuhui Qiu