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Modern implicit generative models such as generative adversarial networks (GANs) are generally known to suffer from issues such as instability, uninterpretability, and difficulty in assessing their performance. If we see these implicit…

Machine Learning · Computer Science 2019-11-07 Arash Mehrjou , Wittawat Jitkrittum , Krikamol Muandet , Bernhard Schölkopf

Off-policy learning (OPL) often involves minimizing a risk estimator based on importance weighting to correct bias from the logging policy used to collect data. However, this method can produce an estimator with a high variance. A common…

Machine Learning · Computer Science 2024-06-06 Imad Aouali , Victor-Emmanuel Brunel , David Rohde , Anna Korba

Offline Reinforcement Learning (RL) promises the recovery of optimal policies from static datasets, yet it remains susceptible to the overestimation of out-of-distribution (OOD) actions, particularly in fractured and sparse data manifolds.…

Machine Learning · Computer Science 2026-02-17 Sarthak Wanjari

This paper explores aggregative games in a network of general linear systems subject to external disturbances. To deal with external disturbances, distributed strategy-updating rules based on internal model are proposed for the case with…

Optimization and Control · Mathematics 2024-10-28 Xin Cai , Feng Xiao , Bo Wei , Mei Yu , Fang Fang

We examine the long-run behavior of multi-agent online learning in games that evolve over time. Specifically, we focus on a wide class of policies based on mirror descent, and we show that the induced sequence of play (a) converges to Nash…

Computer Science and Game Theory · Computer Science 2022-08-11 Benoit Duvocelle , Panayotis Mertikopoulos , Mathias Staudigl , Dries Vermeulen

Offline reinforcement learning (RL) methods strike a balance between exploration and exploitation by conservative value estimation -- penalizing values of unseen states and actions. Model-free methods penalize values at all unseen actions,…

Machine Learning · Computer Science 2023-09-26 Nirbhay Modhe , Qiaozi Gao , Ashwin Kalyan , Dhruv Batra , Govind Thattai , Gaurav Sukhatme

We introduce an online learning algorithm in the bandit feedback model that, once adopted by all agents of a congestion game, results in game-dynamics that converge to an $\epsilon$-approximate Nash Equilibrium in a polynomial number of…

Computer Science and Game Theory · Computer Science 2024-01-19 Leello Dadi , Ioannis Panageas , Stratis Skoulakis , Luca Viano , Volkan Cevher

Solving Nash equilibrium is the key challenge in normal-form games with large strategy spaces, where open-ended learning frameworks offer an efficient approach. In this work, we propose an innovative unified open-ended learning framework…

Computer Science and Game Theory · Computer Science 2024-03-25 Yudong Hu , Haoran Li , Congying Han , Tiande Guo , Mingqiang Li , Bonan Li

We introduce symmetric cone games (SCGs), a broad class of multi-player games where each player's strategy lies in a generalized simplex (the trace-one slice of a symmetric cone). This framework unifies a wide spectrum of settings,…

Optimization and Control · Mathematics 2026-03-03 Anas Barakat , Wayne Lin , John Lazarsfeld , Antonios Varvitsiotis

This paper presents a theoretical framework for probably approximately correct (PAC) multi-agent reinforcement learning (MARL) algorithms for Markov games. The paper offers an extension to the well-known Nash Q-learning algorithm, using the…

Computer Science and Game Theory · Computer Science 2020-09-09 Ashkan Zehfroosh , Herbert G. Tanner

We explore the use of policy approximations to reduce the computational cost of learning Nash equilibria in zero-sum stochastic games. We propose a new Q-learning type algorithm that uses a sequence of entropy-regularized soft policies to…

Machine Learning · Computer Science 2021-06-29 Yue Guan , Qifan Zhang , Panagiotis Tsiotras

We solve the stochastic generalized Nash equilibrium (SGNE) problem in merely monotone games with expected value cost functions. Specifically, we present the first distributed SGNE seeking algorithm for monotone games that requires one…

Optimization and Control · Mathematics 2021-07-15 Barbara Franci , Sergio Grammatico

In this paper, we study the generalization properties of Model-Agnostic Meta-Learning (MAML) algorithms for supervised learning problems. We focus on the setting in which we train the MAML model over $m$ tasks, each with $n$ data points,…

Machine Learning · Computer Science 2021-11-18 Alireza Fallah , Aryan Mokhtari , Asuman Ozdaglar

We establish novel generalization bounds for learning algorithms that converge to global minima. We do so by deriving black-box stability results that only depend on the convergence of a learning algorithm and the geometry around the…

Machine Learning · Statistics 2017-10-25 Zachary Charles , Dimitris Papailiopoulos

Our work focuses on extra gradient learning algorithms for finding Nash equilibria in bilinear zero-sum games. The proposed method, which can be formally considered as a variant of Optimistic Mirror Descent…

Computer Science and Game Theory · Computer Science 2022-03-09 Michail Fasoulakis , Evangelos Markakis , Yannis Pantazis , Constantinos Varsos

We consider the problem of training generative models with a Generative Adversarial Network (GAN). Although GANs can accurately model complex distributions, they are known to be difficult to train due to instabilities caused by a difficult…

Machine Learning · Computer Science 2017-06-13 Paulina Grnarova , Kfir Y. Levy , Aurelien Lucchi , Thomas Hofmann , Andreas Krause

Generative Adversarial Networks (GANs) are known to be difficult to train, despite considerable research effort. Several regularization techniques for stabilizing training have been proposed, but they introduce non-trivial computational…

Machine Learning · Computer Science 2020-02-20 Han Zhang , Zizhao Zhang , Augustus Odena , Honglak Lee

In this paper, the generalized Nash equilibrium (GNE) seeking problem for continuous games with coupled affine inequality constraints is investigated in a partial-decision information scenario, where each player can only access its…

Computer Science and Game Theory · Computer Science 2022-07-29 Min Meng , Xiuxian Li

We consider seeking a Nash equilibrium (NE) of a monotone game, played by dynamic agents which are modeled as a class of lower-triangular nonlinear uncertain dynamics with external disturbances. We establish a general framework that…

Optimization and Control · Mathematics 2025-11-04 Weijian Li , Yutao Tang

Offline reinforcement learning (RL) can fit strong value functions from fixed datasets, yet reliable deployment still hinges on the action selection interface used to query them. When the dataset induces a branched or multimodal action…

Machine Learning · Computer Science 2026-03-25 Haoyu Wang , Jingcheng Wang , Shunyu Wu , Xinwei Xiao