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Related papers: MyoKin3X: A Myoelectric Framework for Full-Hand 3D…

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A self-contained calibration procedure that can be performed automatically without additional external sensors or tools is a significant advantage, especially for complex robotic systems. Here, we show that the kinematics of a…

Robotics · Computer Science 2024-01-09 Johannes Tenhumberg , Leon Sievers , Berthold Bäuml

Myoelectric control systems for assistive devices are still unreliable. The user's input signals can become unstable over time due to e.g. fatigue, electrode displacement, or sweat. Hence, such controllers need to be constantly updated and…

Robotics · Computer Science 2019-08-13 Karoline Heiwolt , Claudio Zito , Markus Nowak , Claudio Castellini , Rustam Stolkin

Clinical myoelectric prostheses lack the sensory feedback and sufficient dexterity required to complete activities of daily living efficiently and accurately. Providing haptic feedback of relevant environmental cues to the user or imbuing…

Robotics · Computer Science 2023-02-01 Neha Thomas , Alexandra J. Miller , Hasan Ayaz , Jeremy D. Brown

Markerless estimation of 3D Kinematics has the great potential to clinically diagnose and monitor movement disorders without referrals to expensive motion capture labs; however, current approaches are limited by performing multiple…

Computer Vision and Pattern Recognition · Computer Science 2023-01-16 Marian Bittner , Wei-Tse Yang , Xucong Zhang , Ajay Seth , Jan van Gemert , Frans C. T. van der Helm

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial for achieving versatile robotic manipulation in diverse…

Robotics · Computer Science 2025-09-30 Zhiyuan Wu , Rolandos Alexandros Potamias , Xuyang Zhang , Zhongqun Zhang , Jiankang Deng , Shan Luo

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve…

Robotics · Computer Science 2023-02-03 Hangxin Liu , Zeyu Zhang , Ziyuan Jiao , Zhenliang Zhang , Minchen Li , Chenfanfu Jiang , Yixin Zhu , Song-Chun Zhu

With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Chaoyue Song , Jianfeng Zhang , Xiu Li , Fan Yang , Yiwen Chen , Zhongcong Xu , Jun Hao Liew , Xiaoyang Guo , Fayao Liu , Jiashi Feng , Guosheng Lin

Accurate 3D tracking of hand and fingers movements poses significant challenges in computer vision. The potential applications span across multiple domains, including human-computer interaction, virtual reality, industry, and medicine.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Gianluca Amprimo , Giulia Masi , Giuseppe Pettiti , Gabriella Olmo , Lorenzo Priano , Claudia Ferraris

3D hand pose estimation in everyday egocentric images is challenging for several reasons: poor visual signal (occlusion from the object of interaction, low resolution & motion blur), large perspective distortion (hands are close to the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Aditya Prakash , Ruisen Tu , Matthew Chang , Saurabh Gupta

In this paper, we introduce RealDex, a pioneering dataset capturing authentic dexterous hand grasping motions infused with human behavioral patterns, enriched by multi-view and multimodal visual data. Utilizing a teleoperation system, we…

Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Xingyu Chen , Zhuheng Song , Xiaoke Jiang , Yaoqing Hu , Junzhi Yu , Lei Zhang

In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable gap in hand…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Rolandos Alexandros Potamias , Jinglei Zhang , Jiankang Deng , Stefanos Zafeiriou

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily utilize 2D diffusion methods to synthesize images controlled by…

Graphics · Computer Science 2024-05-15 Wenqi Dong , Bangbang Yang , Lin Ma , Xiao Liu , Liyuan Cui , Hujun Bao , Yuewen Ma , Zhaopeng Cui

Achieving diverse and stable dexterous grasping for general and deformable objects remains a fundamental challenge in robotics, due to high-dimensional action spaces and uncertainty in perception. In this paper, we present D3Grasp, a…

Robotics · Computer Science 2025-09-25 Keyu Wang , Bingcong Lu , Zhengxue Cheng , Hengdi Zhang , Li Song

High-quality 3D human body reconstruction requires high-fidelity and large-scale training data and appropriate network design that effectively exploits the high-resolution input images. To tackle these problems, we propose a simple yet…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Sang-Hun Han , Min-Gyu Park , Ju Hong Yoon , Ju-Mi Kang , Young-Jae Park , Hae-Gon Jeon

Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective…

Robotics · Computer Science 2025-06-17 Tianhao Wu , Jinzhou Li , Jiyao Zhang , Mingdong Wu , Hao Dong

The instability of myoelectric signals over time complicates their use to control highly articulated prostheses. To address this problem, studies have tried to combine surface electromyography with modalities that are less affected by the…

Computer Vision and Pattern Recognition · Computer Science 2017-09-08 Andrea Gigli , Arjan Gijsberts , Valentina Gregori , Matteo Cognolato , Manfredo Atzori , Barbara Caputo

Fine dexterous manipulation requires reactive control based on rich sensing of manipulator-object interactions. Tactile sensing arrays provide rich contact information across the manipulator's surface. However their implementation faces two…

Robotics · Computer Science 2025-03-11 Elie Chelly , Andrea Cherubini , Philippe Fraisse , Faiz Ben Amar , Mahdi Khoramshahi

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

We introduce Multi-Source 3D (MS3D), a new self-training pipeline for unsupervised domain adaptation in 3D object detection. Despite the remarkable accuracy of 3D detectors, they often overfit to specific domain biases, leading to…

Computer Vision and Pattern Recognition · Computer Science 2023-05-10 Darren Tsai , Julie Stephany Berrio , Mao Shan , Eduardo Nebot , Stewart Worrall