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Humanoid robots capable of autonomous operation in diverse environments have long been a goal for roboticists. However, autonomous manipulation by humanoid robots has largely been restricted to one specific scene, primarily due to the…

Robotics · Computer Science 2025-09-10 Yanjie Ze , Zixuan Chen , Wenhao Wang , Tianyi Chen , Xialin He , Ying Yuan , Xue Bin Peng , Jiajun Wu

Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Gen Li , Bo Zhao , Jianfei Yang , Laura Sevilla-Lara

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Jiuniu Wang , Zehua Du , Yuyuan Zhao , Bo Yuan , Kexiang Wang , Jian Liang , Yaxi Zhao , Yihen Lu , Gengliang Li , Junlong Gao , Xin Tu , Zhenyu Guo

Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Xirui Hu , Yanbo Ding , Jiahao Wang , Tingting Shi , Yali Wang , Guo Zhi Zhi , Weizhan Zhang

We address the problem of generating long-horizon videos for robotic manipulation tasks. Text-to-video diffusion models have made significant progress in photorealism, language understanding, and motion generation but struggle with…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Liudi Yang , Yang Bai , George Eskandar , Fengyi Shen , Mohammad Altillawi , Dong Chen , Soumajit Majumder , Ziyuan Liu , Gitta Kutyniok , Abhinav Valada

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Sirui Xu , Dongting Li , Yucheng Zhang , Xiyan Xu , Qi Long , Ziyin Wang , Yunzhi Lu , Shuchang Dong , Hezi Jiang , Akshat Gupta , Yu-Xiong Wang , Liang-Yan Gui

Achieving versatile and naturalistic whole-body control for humanoid robot scene-interaction remains a significant challenge. While some recent works have demonstrated autonomous humanoid interactive control, they are constrained to rigid…

Robotics · Computer Science 2026-03-11 Haoran Yang , Jiacheng Bao , Yucheng Xin , Haoming Song , Yuyang Tian , Bin Zhao , Dong Wang , Xuelong Li

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Longrong Yang , Zhixiong Zeng , Yufeng Zhong , Jing Huang , Liming Zheng , Lei Chen , Haibo Qiu , Zequn Qin , Lin Ma , Xi Li

Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and…

Robotics · Computer Science 2026-05-29 Zhi Wang , Botao He , Kelin Yu , Seungjae Lee , Ruohan Gao , Furong Huang , Yiannis Aloimonos

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Gyeongsik Moon , Takaaki Shiratori , Shunsuke Saito

Ego-to-exo video generation refers to generating the corresponding exocentric video according to the egocentric video, providing valuable applications in AR/VR and embodied AI. Benefiting from advancements in diffusion model techniques,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Hongchen Luo , Kai Zhu , Wei Zhai , Yang Cao

Egocentric human motion generation and forecasting with scene-context is crucial for enhancing AR/VR experiences, improving human-robot interaction, advancing assistive technologies, and enabling adaptive healthcare solutions by accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Chaitanya Patel , Hiroki Nakamura , Yuta Kyuragi , Kazuki Kozuka , Juan Carlos Niebles , Ehsan Adeli

Prediction of human actions in social interactions has important applications in the design of social robots or artificial avatars. In this paper, we focus on a unimodal representation of interactions and propose to tackle interaction…

Neural and Evolutionary Computing · Computer Science 2022-09-13 Louis Airale , Dominique Vaufreydaz , Xavier Alameda-Pineda

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Tushar Nagarajan , Santhosh Kumar Ramakrishnan , Ruta Desai , James Hillis , Kristen Grauman

Eye-in-hand cameras have shown promise in enabling greater sample efficiency and generalization in vision-based robotic manipulation. However, for robotic imitation, it is still expensive to have a human teleoperator collect large amounts…

Robotics · Computer Science 2023-07-13 Moo Jin Kim , Jiajun Wu , Chelsea Finn

Visual loco-manipulation of arbitrary objects in the wild with humanoid robots requires accurate end-effector (EE) control and a generalizable understanding of the scene via visual inputs (e.g., RGB-D images). Existing approaches are based…

Robotics · Computer Science 2026-02-25 Runpei Dong , Ziyan Li , Xialin He , Saurabh Gupta

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

Robotics · Computer Science 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

Collecting human demonstrations via teleoperation is a common approach for teaching robots task-specific skills. However, when only a limited number of demonstrations are available, policies are prone to entering out-of-distribution (OOD)…

Robotics · Computer Science 2026-04-07 Rui Yan , Zaitian Gongye , Lars Paulsen , Xuxin Cheng , Xiaolong Wang

We tackle the problem of generating long-term 3D human motion from multiple action labels. Two main previous approaches, such as action- and motion-conditioned methods, have limitations to solve this problem. The action-conditioned methods…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Taeryung Lee , Gyeongsik Moon , Kyoung Mu Lee