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With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the…

Graphics · Computer Science 2021-12-14 Yizhou Zhao , Wensi Ai , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Matthew Fisher , Zexiang Xu , Yi-Ling Qiao , Ming C. Lin , Yi Zhou

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for…

Robotics · Computer Science 2026-03-24 Yujie Zhao , Hongwei Fan , Di Chen , Shengcong Chen , Liliang Chen , Xiaoqi Li , Guanghui Ren , Hao Dong

Recent works have sought to enhance the controllability and precision of text-driven motion generation. Some approaches leverage large language models (LLMs) to produce more detailed texts, while others incorporate global 3D coordinate…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Keming Shen , Bizhu Wu , Junliang Chen , Xiaoqin Wang , Linlin Shen

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Long Le , Jason Xie , William Liang , Hung-Ju Wang , Yue Yang , Yecheng Jason Ma , Kyle Vedder , Arjun Krishna , Dinesh Jayaraman , Eric Eaton

Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zhangsihao Yang , Mingyuan Zhou , Mengyi Shan , Bingbing Wen , Ziwei Xuan , Mitch Hill , Junjie Bai , Guo-Jun Qi , Yalin Wang

High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Arianna Rampini , Kanika Madan , Bruno Roy , AmirHossein Zamani , Derek Cheung

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…

Graphics · Computer Science 2024-08-21 Xin Ming , Jiawei Li , Jingwang Ling , Libo Zhang , Feng Xu

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

This paper presents a neural architecture MVDiffusion++ for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffusion++ achieves superior flexibility…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Shitao Tang , Jiacheng Chen , Dilin Wang , Chengzhou Tang , Fuyang Zhang , Yuchen Fan , Vikas Chandra , Yasutaka Furukawa , Rakesh Ranjan

Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Xirui Hu , Yanbo Ding , Jiahao Wang , Tingting Shi , Yali Wang , Guo Zhi Zhi , Weizhan Zhang

Diffusion model based Text-to-Image has achieved impressive achievements recently. Although current technology for synthesizing images is highly advanced and capable of generating images with high fidelity, it is still possible to give the…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Yuxiang Tuo , Wangmeng Xiang , Jun-Yan He , Yifeng Geng , Xuansong Xie

This paper proposes a new extension to Deep Evolutionary Network Structured Evolution (DENSER), called Fast-DENSER++ (F-DENSER++). The vast majority of NeuroEvolution methods that optimise Deep Artificial Neural Networks (DANNs) only…

Neural and Evolutionary Computing · Computer Science 2019-05-09 Filipe Assunção , Nuno Lourenço , Penousal Machado , Bernardete Ribeiro

Autoregressive models for 3D mesh generation suffer from a fundamental limitation: they flatten meshes into long vertex-coordinate sequences. This results in prohibitive computational costs, hindering the efficient synthesis of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Hanxiao Wang , Yuan-Chen Guo , Ying-Tian Liu , Zi-Xin Zou , Biao Zhang , Weize Quan , Ding Liang , Yan-Pei Cao , Dong-Ming Yan

We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…

Computer Vision and Pattern Recognition · Computer Science 2022-04-22 Chao Wen , Yinda Zhang , Chenjie Cao , Zhuwen Li , Xiangyang Xue , Yanwei Fu

We introduce Amortized Text-to-Mesh (AToM), a feed-forward text-to-mesh framework optimized across multiple text prompts simultaneously. In contrast to existing text-to-3D methods that often entail time-consuming per-prompt optimization and…

Visual effects (VFX) are key to immersion in modern films, games, and AR/VR. Creating 3D effects requires specialized expertise and training in 3D animation software and can be time consuming. Generative solutions typically rely on…

Graphics · Computer Science 2026-01-29 Mert Kiray , Paul Uhlenbruck , Nassir Navab , Benjamin Busam

Recovering the 3D shape of an object from single or multiple images with deep neural networks has been attracting increasing attention in the past few years. Mainstream works (e.g. 3D-R2N2) use recurrent neural networks (RNNs) to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Haozhe Xie , Hongxun Yao , Shengping Zhang , Shangchen Zhou , Wenxiu Sun

We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Guojun Lei , Chi Wang , Hong Li , Rong Zhang , Yikai Wang , Weiwei Xu