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This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li

We introduce context-aware translation, a novel method that combines the benefits of inpainting and image-to-image translation, respecting simultaneously the original input and contextual relevance -- where existing methods fall short. By…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Joao Liborio Cardoso , Francesco Banterle , Paolo Cignoni , Michael Wimmer

This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social…

Social robots are increasingly used in education, but most applications cast them as tutors offering explanation-based instruction. We explore an alternative: Robot-Mediated Applied Drama (RMAD), in which robots function as life-like…

Human-Computer Interaction · Computer Science 2026-03-26 Elaheh Sanoubari , Alicia Pan , Keith Rebello , Neil Fernandes , Andrew Houston , Kerstin Dautenhahn

Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…

Human-Computer Interaction · Computer Science 2024-06-27 Aitor Toichoa Eyam , Jose L. Martinez Lastra

Human-robot collaboration frequently requires extensive communication, e.g., using natural language and gestures. Augmented reality (AR) has provided an alternative way of bridging the communication gap between robots and people. However,…

Robotics · Computer Science 2022-02-28 Kishan Chandan , Vidisha Kudalkar , Xiang Li , Shiqi Zhang

The current spread of social and assistive robotics applications is increasingly highlighting the need for robots that can be easily taught and interacted with, even by users with no technical background. Still, it is often difficult to…

Human-Computer Interaction · Computer Science 2023-05-01 Chao Wang , Anna Belardinelli , Stephan Hasler , Theodoros Stouraitis , Daniel Tanneberg , Michael Gienger

The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…

Human-Computer Interaction · Computer Science 2025-09-22 Yudong Huang , Avneet Singh , Mark Roman Miller

Generative AI has greatly transformed creative work in various domains, such as screenwriting. To understand this transformation, prior research often focused on capturing a snapshot of human-AI co-creation practice at a specific moment,…

Human-Computer Interaction · Computer Science 2026-02-09 Yuying Tang , Jiayi Zhou , Haotian Li , Xing Xie , Xiaojuan Ma , Huamin Qu

The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown that the Sense of…

Human-Computer Interaction · Computer Science 2023-04-12 Haoran Yun , Jose Luis Ponton , Carlos Andujar , Nuria Pelechano

Robot animation is a new form of character animation that extends the traditional process by allowing the animated motion to become more interactive and adaptable during interaction with users in real-world settings. This paper reviews how…

Robotics · Computer Science 2019-06-04 Tiago Ribeiro , Ana Paiva

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive…

Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which…

We introduce here the concept of Artificial General Creatures (AGC) which encompasses "robotic or virtual agents with a wide enough range of capabilities to ensure their continued survival". With this in mind, we propose a research line…

Neural and Evolutionary Computing · Computer Science 2024-08-01 Kevin Godin-Dubois , Olivier Weissl , Karine Miras , Anna V. Kononova

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

Human-Computer Interaction · Computer Science 2024-05-10 Ruchi Panchanadikar

This review is the first step in a long-term research project exploring how social robotics and AI-generated content can contribute to the creative experiences of older adults, with a focus on collaborative drawing and painting. We…

Human-Computer Interaction · Computer Science 2023-09-18 Marianne Bossema , Somaya Ben Allouch , Aske Plaat , Rob Saunders

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research. Recently, the system's embodiment has been put forward as such a factor, but…

Human-Computer Interaction · Computer Science 2022-08-29 Simo Linkola , Christian Guckelsberger , Tomi Männistö , Anna Kantosalo

Continuum robots possess high flexibility and redundancy, making them well suited for safe interaction in complex environments, yet their continuous deformation and nonlinear dynamics pose fundamental challenges to perception, modeling, and…

Robotics · Computer Science 2026-03-03 Peng Yu , Xin Wang , Ning Tan

The Metaverse is redefining digital interactions by merging physical, virtual, and social dimensions, yet its effects on social networking remain largely unexplored. This work examines the role of independent avatars (autonomous digital…

Social and Information Networks · Computer Science 2026-01-19 Theofanis P. Raptis , Chiara Boldrini , Marco Conti , Andrea Passarella
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