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Related papers: Positional Properties in Temporal Logic

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In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

Formal Languages and Automata Theory · Computer Science 2026-03-11 Antonio Casares , Pierre Ohlmann

We present a new algebraic characterisation of Eve-positionality for $\omega$-regular languages. It involves only a limited number of elementary local properties to be checked. An $\omega$-regular language is Eve-positional if, in all games…

Formal Languages and Automata Theory · Computer Science 2026-04-27 Thomas Colcombet , Olivier Idir

We consider the setting of component-based design for real-time systems with critical timing constraints. Based on our earlier work, we propose a compositional specification theory for timed automata with I/O distinction, which supports…

Software Engineering · Computer Science 2012-06-21 Chris Chilton , Marta Kwiatkowska , Xu Wang

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

Infinite-state reactive synthesis has attracted significant attention in recent years, which has led to the emergence of novel symbolic techniques for solving infinite-state games. Temporal logics featuring variables over infinite domains…

Logic in Computer Science · Computer Science 2024-11-12 Philippe Heim , Rayna Dimitrova

Hyperproperties are properties of systems that relate different executions traces, with many applications from security to symmetry, consistency models of concurrency, etc. In recent years, different linear-time logics for specifying…

Logic in Computer Science · Computer Science 2022-07-08 Laura Bozzelli , Adriano Peron , Cesar Sanchez

We introduce and develop a set-based semantics for asynchronous TeamLTL. We consider two canonical logics in this setting: the extensions of TeamLTL by the Boolean disjunction and by the Boolean negation. We establish fascinating…

Logic in Computer Science · Computer Science 2023-04-24 Juha Kontinen , Max Sandström , Jonni Virtema

In this paper, we analyze timed systems with data structures, using a rich interplay of logic and properties of graphs. We start by describing behaviors of timed systems using graphs with timing constraints. Such a graph is called…

Logic in Computer Science · Computer Science 2019-04-30 S. Akshay , Paul Gastin , Vincent Juge , Shankara Narayanan Krishna

Many forms of dependence manifest themselves over time, with behavior of variables in dynamical systems as a paradigmatic example. This paper studies temporal dependence in dynamical systems from a logical perspective, by enriching a…

Logic in Computer Science · Computer Science 2024-03-29 Alexandru Baltag , Johan van Benthem , Dazhu Li

Since the topic emerged several years ago, work on regular model checking has mostly been devoted to the verification of state reachability and safety properties. Though it was known that linear temporal properties could also be checked…

Logic in Computer Science · Computer Science 2009-01-27 Ahmed Bouajjani , Axel Legay , Pierre Wolper

A predicate linear temporal logic LTL_{\lambda,=} without quantifiers but with predicate abstraction mechanism and equality is considered. The models of LTL_{\lambda,=} can be naturally seen as the systems of pebbles (flexible constants)…

Logic in Computer Science · Computer Science 2007-05-23 Alexei Lisitsa , Igor Potapov

Temporal logic provided an appealing approach to specifying properties of operating systems and other "reactive" software by allowing propositions to be qualified by "when" they must be true. This paper shows how to get the same effect,…

Logic in Computer Science · Computer Science 2026-01-16 Victor Yodaiken

We investigate the expressive power of a Turing-complete logic based on game-theoretic semantics. By defining suitable fragments and variants of the logic, we obtain a range of natural characterizations for some fundamental families of…

Logic · Mathematics 2023-04-14 Antti Kuusisto

We provide a compositional coalgebraic semantics for strategic games. In our framework, like in the semantics of functional programming languages, coalgebras represent the observable behaviour of systems derived from the behaviour of the…

Computer Science and Game Theory · Computer Science 2017-12-25 Achim Blumensath , Viktor Winschel

Temporal logics over finite traces have recently seen wide application in a number of areas, from business process modelling, monitoring, and mining to planning and decision making. However, real-life dynamic systems contain a degree of…

Logic in Computer Science · Computer Science 2019-11-19 Fabrizio M. Maggi , Marco Montali , Rafael Peñaloza

We study the expressivity and complexity of model checking linear temporal logic with team semantics (TeamLTL). TeamLTL, despite being a purely modal logic, is capable of defining hyperproperties, i.e., properties which relate multiple…

Logic in Computer Science · Computer Science 2021-11-24 Jonni Virtema , Jana Hofmann , Bernd Finkbeiner , Juha Kontinen , Fan Yang

The paper is focused on temporal logics for the description of the behaviour of real-time pushdown reactive systems. The paper is motivated to bridge tractable logics specialized for expressing separately dense-time real-time properties and…

Logic in Computer Science · Computer Science 2019-11-20 Laura Bozzelli , Aniello Murano , Adriano Peron

It is well known that (timed) $\omega$-regular properties such as `p holds at every even position' and `p occurs at least three times within the next 10 time units' cannot be expressed in Metric Interval Temporal Logic ($\mathsf{MITL}$) and…

Logic in Computer Science · Computer Science 2018-12-27 Hsi-Ming Ho

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

Computer Science and Game Theory · Computer Science 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli
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