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Despite renewed awareness of the importance of articulation, it remains a challenge for instructors to handle the pronunciation needs of language learners. There are relatively scarce pedagogical tools for pronunciation teaching and…
A multimodal AI agent is characterized by its ability to process and learn from various types of data, including natural language, visual, and audio inputs, to inform its actions. Despite advancements in large language models that…
We introduce Gemini Embedding 2, a native multimodal embedding model that allows embedding video, audio, image, and text modalities in a unified representation space. We leverage the multimodal capabilities of Gemini to produce embeddings…
Modern artificial intelligence (AI) systems are powered by foundation models. This paper presents a new set of foundation models, called Llama 3. It is a herd of language models that natively support multilinguality, coding, reasoning, and…
Video captioning which automatically translates video clips into natural language sentences is a very important task in computer vision. By virtue of recent deep learning technologies, e.g., convolutional neural networks (CNNs) and…
Large Multimodal Models (LMMs) are inherently modular, comprising vision and audio encoders, a projector, and a language backbone. Yet existing systems execute them monolithically, underutilizing the heterogeneous accelerators (NPUs, GPUs,…
With the growing requirement for natural human-computer interaction, speech-based systems receive increasing attention as speech is one of the most common forms of daily communication. However, the existing speech models still experience…
In this report, we introduce the Qwen3-VL-Embedding and Qwen3-VL-Reranker model series, the latest extensions of the Qwen family built on the Qwen3-VL foundation model. Together, they provide an end-to-end pipeline for high-precision…
Earables, such as True Wireless Stereo earphones and VR/AR headsets, are increasingly popular, yet their compact design poses challenges for robust voice-related applications like telecommunication and voice assistant interactions in noisy…
Traditional and neural video codecs commonly encounter limitations in controllability and generality under ultra-low-bitrate coding scenarios. To overcome these challenges, we propose M3-CVC, a controllable video compression framework…
Multimodality Representation Learning, as a technique of learning to embed information from different modalities and their correlations, has achieved remarkable success on a variety of applications, such as Visual Question Answering (VQA),…
In this paper, we introduce OmniEval, a benchmark for evaluating omni-modality models like MiniCPM-O 2.6, which encompasses visual, auditory, and textual inputs. Compared with existing benchmarks, our OmniEval has several distinctive…
We propose Omni-R1 which fine-tunes a recent multi-modal LLM, Qwen2.5-Omni, on an audio question answering dataset with the reinforcement learning method GRPO. This leads to new State-of-the-Art performance on the recent MMAU and MMAR…
Joint audio-visual reasoning is essential for omnimodal understanding, yet current multimodal large language models (MLLMs) still struggle when reasoning requires fine-grained evidence from both modalities. A central limitation is that…
We introduce Nemotron-4 15B, a 15-billion-parameter large multilingual language model trained on 8 trillion text tokens. Nemotron-4 15B demonstrates strong performance when assessed on English, multilingual, and coding tasks: it outperforms…
We present Uni-MoE 2.0 from the Lychee family. As a fully open-source omnimodal large model (OLM), it substantially advances Lychee's Uni-MoE series in language-centric multimodal understanding, reasoning, and generating. Based on the dense…
We present CM3Leon (pronounced "Chameleon"), a retrieval-augmented, token-based, decoder-only multi-modal language model capable of generating and infilling both text and images. CM3Leon uses the CM3 multi-modal architecture but…
Omnimodal large language models (OmniLLMs) have attracted increasing research attention of late towards unified audio-video understanding. However, the high computational cost of processing longer joint audio-video token sequences has…
As chatbots continue to evolve toward human-like, real-world, interactions, multimodality remains an active area of research and exploration. So far, efforts to integrate multimodality into chatbots have primarily focused on image-centric…
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing…