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Related papers: Betting for Sim-to-Real Performance Evaluation

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Developing control policies in simulation is often more practical and safer than directly running experiments in the real world. This applies to policies obtained from planning and optimization, and even more so to policies obtained from…

In robotics, gradient-free optimization algorithms (e.g. evolutionary algorithms) are often used only in simulation because they require the evaluation of many candidate solutions. Nevertheless, solutions obtained in simulation often do not…

Robotics · Computer Science 2013-07-09 Jean-Baptiste Mouret , Sylvain Koos , Stéphane Doncieux

The vast majority of existing Distributed Computing literature about mobile robotic swarms considers computability issues: characterizing the set of system hypotheses that enables problem solvability. By contrast, the focus of this work is…

Computational Geometry · Computer Science 2021-05-21 Adam Heriban , Sébastien Tixeuil

Generalist robot manipulation policies are becoming increasingly capable, but are limited in evaluation to a small number of hardware rollouts. This strong resource constraint in real-world testing necessitates both more informative…

Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with…

In this work, our aim is to identify whether the choice of virtualization strategy influences the performance of simulations in robotics. Performance is quantified in the error between a reference trajectory and the actual trajectory for…

Robotics · Computer Science 2017-12-19 Sekou L. Remy

Policies trained in simulation often fail when transferred to the real world due to the `reality gap' where the simulator is unable to accurately capture the dynamics and visual properties of the real world. Current approaches to tackle…

Robotics · Computer Science 2021-05-21 Yuqing Du , Olivia Watkins , Trevor Darrell , Pieter Abbeel , Deepak Pathak

Performance evaluations are critical for quantifying algorithmic advances in reinforcement learning. Recent reproducibility analyses have shown that reported performance results are often inconsistent and difficult to replicate. In this…

Machine Learning · Computer Science 2020-08-14 Scott M. Jordan , Yash Chandak , Daniel Cohen , Mengxue Zhang , Philip S. Thomas

Solving the camera-to-robot pose is a fundamental requirement for vision-based robot control, and is a process that takes considerable effort and cares to make accurate. Traditional approaches require modification of the robot via markers,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Jingpei Lu , Florian Richter , Michael C. Yip

Towards the grand challenge of achieving human-level manipulation in robots, playing piano is a compelling testbed that requires strategic, precise, and flowing movements. Over the years, several works demonstrated hand-designed controllers…

Robotics · Computer Science 2026-04-14 Yves-Simon Zeulner , Simon Crämer , Sandeep Selvaraj , Roberto Calandra

Endowing robots with the capability of assessing risk and making risk-aware decisions is widely considered a key step toward ensuring safety for robots operating under uncertainty. But, how should a robot quantify risk? A natural and common…

Robotics · Computer Science 2017-11-02 Anirudha Majumdar , Marco Pavone

Applying reinforcement learning (RL) methods on robots typically involves training a policy in simulation and deploying it on a robot in the real world. Because of the model mismatch between the real world and the simulator, RL agents…

Robotics · Computer Science 2021-12-23 Pulkit Katdare , Shuijing Liu , Katherine Driggs-Campbell

The design (shape) of a robot is usually decided before the control is implemented. This might limit how well the design is adapted to a task, as the suitability of the design is given by how well the robot performs in the task, which…

Robotics · Computer Science 2025-09-30 Etor Arza , Frank Veenstra , Tønnes F. Nygaard , Kyrre Glette

Keypoint detection is an essential building block for many robotic applications like motion capture and pose estimation. Historically, keypoints are detected using uniquely engineered markers such as checkerboards or fiducials. More…

Robotics · Computer Science 2023-02-28 Jingpei Lu , Florian Richter , Michael Yip

With the rise of stochastic generative models in robot policy learning, end-to-end visuomotor policies are increasingly successful at solving complex tasks by learning from human demonstrations. Nevertheless, since real-world evaluation…

Robotics · Computer Science 2024-10-24 Joseph A. Vincent , Haruki Nishimura , Masha Itkina , Paarth Shah , Mac Schwager , Thomas Kollar

Human motion prediction is non-trivial in modern industrial settings. Accurate prediction of human motion can not only improve efficiency in human robot collaboration, but also enhance human safety in close proximity to robots. Among…

Robotics · Computer Science 2020-01-28 Weiye Zhao , Liting Sun , Changliu Liu , Masayoshi Tomizuka

Applications of machine learning (ML) to high-stakes policy settings -- such as education, criminal justice, healthcare, and social service delivery -- have grown rapidly in recent years, sparking important conversations about how to ensure…

Machine Learning · Computer Science 2021-05-14 Hemank Lamba , Kit T. Rodolfa , Rayid Ghani

The large demand for simulated data has made the reality gap a problem on the forefront of robotics. We propose a method to traverse the gap by tuning available simulation parameters. Through the optimisation of physics engine parameters,…

Robotics · Computer Science 2020-03-04 Jack Collins , Ross Brown , Jurgen Leitner , David Howard

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is…

A game theoretic distributed decision making approach is presented for the problem of control effort allocation in a robotic team based on a novel variant of fictitious play. The proposed learning process allows the robots to accomplish…

Multiagent Systems · Computer Science 2016-11-18 Michalis Smyrnakis , Sandor M. Veres
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