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We focus on creating agents that act in alignment with socially beneficial norms and values in interactive narratives or text-based games -- environments wherein an agent perceives and interacts with a world through natural language. Such…

Computation and Language · Computer Science 2022-05-06 Prithviraj Ammanabrolu , Liwei Jiang , Maarten Sap , Hannaneh Hajishirzi , Yejin Choi

Large language models (LLMs) can now translate a researcher's plain-language goal into executable computation, yet scientific workflows demand determinism, provenance, and governance that are difficult to guarantee when an LLM decides what…

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

Integrating Large Language Models (LLMs) in educational technology presents unprecedented opportunities to improve instructional design (ID), yet existing approaches often prioritize automation over pedagogical rigor and human agency. This…

Computers and Society · Computer Science 2025-03-13 Hongming Li , Yizirui Fang , Shan Zhang , Seiyon M. Lee , Yiming Wang , Mark Trexler , Anthony F. Botelho

Although significant progress has been made in decision-making for automated driving, challenges remain for deployment in the real world. One challenge lies in addressing interaction-awareness. Most existing approaches oversimplify…

Robotics · Computer Science 2026-02-10 Karim Essalmi , Fernando Garrido , Fawzi Nashashibi

LLM applications are AI systems whose nondeterministic outputs and evolving model behavior make traditional testing insufficient for release governance. We present an automated self-testing framework that introduces quality gates with…

Software Engineering · Computer Science 2026-05-22 Alexandre Cristovão Maiorano

Allowing humans to interactively train artificial agents to understand language instructions is desirable for both practical and scientific reasons, but given the poor data efficiency of the current learning methods, this goal may require…

Artificial Intelligence · Computer Science 2019-12-20 Maxime Chevalier-Boisvert , Dzmitry Bahdanau , Salem Lahlou , Lucas Willems , Chitwan Saharia , Thien Huu Nguyen , Yoshua Bengio

LLM-based game generation promises to turn natural-language specifications into executable games, but progress is limited by the lack of reliable automated verification. Unlike conventional code generation, game correctness is defined over…

Machine Learning · Computer Science 2026-05-11 Chaobo Jia , Ruipeng Wan , Ting Sun , Weihao Tan , Borui Wan , Yuxuan Tong , Guangming Sheng , Hong Xu

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Automatic question generation (AQG) for mathematics education remains an elusive goal for Intelligent Tutoring Systems and educators. While pre-trained transformer-based language models have significantly advanced natural language…

Multiagent Systems · Computer Science 2025-11-07 Kia Karbasi , Kevin Hong , Mohammad Amin Samadi , Gregory Pottie

Biologically-inspired AI agent frameworks claim reliability benefits through structural guarantees adapted from gene regulatory networks, immune systems, and metabolic control. These claims are rarely tested empirically against simpler…

Quantitative Methods · Quantitative Biology 2026-05-18 Bogdan Banu

Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture…

Computation and Language · Computer Science 2026-01-09 Yuxiao Ye , Yiming Zhang , Yiran Ma , Huiyuan Xie , Huining Zhu , Zhiyuan Liu

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

Large Language Model (LLM) agents are increasingly applied to engineering design tasks, yet existing evaluation frameworks do not adequately address multi-agent systems that combine simulation, retrieval, and manufacturing preparation. We…

Artificial Intelligence · Computer Science 2026-05-28 Gioele Molinari , Florian Felten , Soheyl Massoudi , Mark Fuge

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning…

Machine Learning · Computer Science 2026-02-09 Ziyao Zeng , Chen Liu , Tianyu Liu , Hao Wang , Xiatao Sun , Fengyu Yang , Xiaofeng Liu , Zhiwen Fan

Large Language Model (LLM) agents have shown promising potential in automating Instructional Systems Design (ISD), a systematic approach to developing educational programs. However, evaluating these agents remains challenging due to the…

Software Engineering · Computer Science 2026-02-12 YoungHoon Jeon , Suwan Kim , Haein Son , Sookbun Lee , Yeil Jeong , Unggi Lee

We propose a game-theoretic framework for adaptive multi-agent intelligent systems. Unlike classical game theory, which often treats strategies as primitive objects chosen by perfectly rational agents, the proposed framework provides a…

Neural and Evolutionary Computing · Computer Science 2026-05-12 Zhe Sage Chen , Quanyan Zhu

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

The adaptation of teaching slides to instructors' situated teaching needs, including pedagogical styles and their students' context, is a critical yet time-consuming task for educators. Through a series of educator interviews, we first…

Multiagent Systems · Computer Science 2025-11-25 Binglin Liu , Yucheng Wang , Zheyuan Zhang , Jiyuan Lu , Shen Yang , Daniel Zhang-Li , Huiqin Liu , Jifan Yu