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Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D…

Graphics · Computer Science 2026-05-21 Xin Zhang , Yabo Chen , Yijie Fang , Wanying Qu , Haibin Huang , Chi Zhang , Feng Xu , Xuelong Li

Current video generation models produce high-quality aesthetic videos but often struggle to learn representations of real-world physics dynamics, resulting in artifacts such as unnatural object collisions, inconsistent gravity, and temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Siddarth Nilol Kundur Satish , Devesh Jaiswal , Hongyu Chen , Abhishek Bakshi

We present a new trainable system for physically plausible markerless 3D human motion capture, which achieves state-of-the-art results in a broad range of challenging scenarios. Unlike most neural methods for human motion capture, our…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Soshi Shimada , Vladislav Golyanik , Weipeng Xu , Patrick Pérez , Christian Theobalt

Precise, object-aware control over visual content is essential for advanced image editing and compositional generation. Yet, most existing approaches operate on entire images holistically, limiting the ability to isolate and manipulate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Fangyi Chen , Yaojie Shen , Lu Xu , Ye Yuan , Shu Zhang , Yulei Niu , Longyin Wen

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

In this work, we present CineMaster, a novel framework for 3D-aware and controllable text-to-video generation. Our goal is to empower users with comparable controllability as professional film directors: precise placement of objects within…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Qinghe Wang , Yawen Luo , Xiaoyu Shi , Xu Jia , Huchuan Lu , Tianfan Xue , Xintao Wang , Pengfei Wan , Di Zhang , Kun Gai

Language-guided grasping has emerged as a promising paradigm for enabling robots to identify and manipulate target objects through natural language instructions, yet it remains highly challenging in cluttered or occluded scenes. Existing…

Robotics · Computer Science 2026-02-05 Rui Tang , Guankun Wang , Long Bai , Huxin Gao , Jiewen Lai , Chi Kit Ng , Jiazheng Wang , Fan Zhang , Hongliang Ren

Humanoid Reaction Synthesis is pivotal for creating highly interactive and empathetic robots that can seamlessly integrate into human environments, enhancing the way we live, work, and communicate. However, it is difficult to learn the…

Robotics · Computer Science 2024-04-02 Yunze Liu , Changxi Chen , Chenjing Ding , Li Yi

Differentiable particle-based simulation can produce physically plausible motion, but target-driven volumetric shape morphing remains underconstrained: physics-only mass matching captures coarse global structure yet struggles with fine…

Graphics · Computer Science 2026-04-22 Chang-Yong Song , David Hyde

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

The scarcity of large-scale robotic data has motivated the repurposing of foundation models from other modalities for policy learning. In this work, we introduce PhysGen (Learning Physics from Pretrained Video Generation Models), a scalable…

Robotics · Computer Science 2026-04-24 Zijian Song , Qichang Li , Sihan Qin , Yuhao Chen , Tianshui Chen , Liang Lin , Guangrun Wang

Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Xingpei Ma , Jiaran Cai , Yuansheng Guan , Shenneng Huang , Qiang Zhang , Shunsi Zhang

Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yingxuan You , Chen Zhao , Hantao Zhang , Ming Xu , Pascal Fua

Video generative models have made remarkable progress, yet they often yield visual artifacts that violate grounding in physical dynamics. Recent works such as PhysGen3D tackle single image-to-3D physics through mesh reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Hwidong Kim , Yunho Kim , Tae-Kyun Kim

True video understanding requires making sense of non-lambertian scenes where the color of light arriving at the camera sensor encodes information about not just the last object it collided with, but about multiple mediums -- colored…

Computer Vision and Pattern Recognition · Computer Science 2019-04-05 Jean-Baptiste Alayrac , João Carreira , Andrew Zisserman

Video generation models are increasingly used as world simulators for storytelling, simulation, and embodied AI. As these models advance, a key question arises: do generated videos obey the physical laws of the real world? Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Qin Zhang , Peiyu Jing , Hong-Xing Yu , Fangqiang Ding , Fan Nie , Weimin Wang , Yilun Du , James Zou , Jiajun Wu , Bing Shuai

Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yuqiu Liu , Jialin Song , Marissa Ramirez de Chanlatte , Rochishnu Chowdhury , Rushil Paresh Desai , Wuyang Chen , Daniel Martin , Michael W. Mahoney

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

Vision-Language Models (VLMs) are increasingly applied to robotic perception and manipulation, yet their ability to infer physical properties required for manipulation remains limited. In particular, estimating the mass of real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Hisayuki Yokomizo , Taiki Miyanishi , Yan Gang , Shuhei Kurita , Nakamasa Inoue , Yusuke Iwasawa

We introduce PhysGaia, a novel physics-aware benchmark for Dynamic Novel View Synthesis (DyNVS) that encompasses both structured objects and unstructured physical phenomena. While existing datasets primarily focus on photorealistic…

Graphics · Computer Science 2026-04-07 Mijeong Kim , Gunhee Kim , Jungyoon Choi , Wonjae Roh , Bohyung Han