Related papers: MotionHiFlow: Text-to-motion via hierarchical flow…
Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…
Feature matching across video streams remains a cornerstone challenge in computer vision. Increasingly, robust multimodal matching has garnered interest in robotics, surveillance, remote sensing, and medical imaging. While traditional rely…
We study a challenging task: text-to-motion synthesis, aiming to generate motions that align with textual descriptions and exhibit coordinated movements. Currently, the part-based methods introduce part partition into the motion synthesis…
Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion…
Text-driven motion diffusion models are capable of generating realistic human motions, but text alone often struggles to express fine-level nuances of motion, commonly referred to as style. Recent approaches have tackled this challenge by…
The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…
Speech-driven 3D motion synthesis seeks to create lifelike animations based on human speech, with potential uses in virtual reality, gaming, and the film production. Existing approaches reply solely on speech audio for motion generation,…
Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…
Co-manipulation requires multiple humans to synchronize their motions with a shared object while ensuring reasonable interactions, maintaining natural poses, and preserving stable states. However, most existing motion generation approaches…
As text-to-speech technologies achieve remarkable naturalness in read-aloud tasks, there is growing interest in multimodal synthesis of verbal and non-verbal communicative behaviour, such as spontaneous speech and associated body gestures.…
Text-driven multi-human motion generation with complex interactions remains a challenging problem. Despite progress in performance, existing offline methods that generate fixed-length motions with a fixed number of agents, are inherently…
Learning to represent and generate videos from unlabeled data is a very challenging problem. To generate realistic videos, it is important not only to ensure that the appearance of each frame is real, but also to ensure the plausibility of…
Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present \emph{ReinDiffuse} that…
Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding…
Text-to-motion generation holds significant potential for cross-linguistic applications, yet it is hindered by the lack of bilingual datasets and the poor cross-lingual semantic understanding of existing language models. To address these…
Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…
Efficient and accurate motion prediction is crucial for ensuring safety and informed decision-making in autonomous driving, particularly under dynamic real-world conditions that necessitate multi-modal forecasts. We introduce TrajFlow, a…
We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…
Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An…
We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce…