Related papers: MotionHiFlow: Text-to-motion via hierarchical flow…
Text-Image-to-Video (TI2V) generation aims to generate a video from an image following a text description, which is also referred to as text-guided image animation. Most existing methods struggle to generate videos that align well with the…
Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and…
We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…
This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…
Generating 3D human motion from text descriptions remains challenging due to the diverse and complex nature of human motion. While existing methods excel within the training distribution, they often struggle with out-of-distribution…
Text-to-motion generation has gained increasing attention, but most existing methods are limited to generating short-term motions that correspond to a single sentence describing a single action. However, when a text stream describes a…
Text-guided motion synthesis aims to generate 3D human motion that not only precisely reflects the textual description but reveals the motion details as much as possible. Pioneering methods explore the diffusion model for text-to-motion…
Due to recent advances in pose-estimation methods, human motion can be extracted from a common video in the form of 3D skeleton sequences. Despite wonderful application opportunities, effective and efficient content-based access to large…
State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy.…
Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties…
Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into…
Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in…
Human motion generation is essential for fields such as animation, robotics, and virtual reality, requiring models that effectively capture motion dynamics from text descriptions. Existing approaches often rely on Contrastive Language-Image…
Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…
Generating realistic, context-aware two-person motion conditioned on diverse modalities remains a fundamental challenge for graphics, animation and embodied AI systems. Real-world applications such as VR/AR companions, social robotics and…
Recent advances in large language models (LLMs) have enabled breakthroughs in many multimodal generation tasks, but a significant performance gap still exists in text-to-motion generation, where LLM-based methods lag far behind non-LLM…
This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent…
Recent advances in generative models have shown promise in generating behavior plans for long-horizon, sparse reward tasks. While these approaches have achieved promising results, they often lack a principled framework for hierarchical…