Related papers: Shape: A Self-Supervised 3D Geometry Foundation Mo…
3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction.…
A key step during industrial design is the passing of design information from computer aided design (CAD) to analysis tools (CAE) and vice versa. Here, one is faced with a severe incompatibility in geometry representation: While CAD is…
Textured 3D meshes jointly represent geometry, topology, and appearance, yet their irregular structure poses significant challenges for deep-learning-based semantic segmentation. While a few recent methods operate directly on meshes without…
Deep generative models of 3D shapes have received a great deal of research interest. Yet, almost all of them generate discrete shape representations, such as voxels, point clouds, and polygon meshes. We present the first 3D generative model…
Many learning-based approaches have difficulty scaling to unseen data, as the generality of its learned prior is limited to the scale and variations of the training samples. This holds particularly true with 3D learning tasks, given the…
In this paper, we introduce Point2Mesh, a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using…
Many robotic tasks involving some form of 3D visual perception greatly benefit from a complete knowledge of the working environment. However, robots often have to tackle unstructured environments and their onboard visual sensors can only…
We present ANISE, a method that reconstructs a 3D~shape from partial observations (images or sparse point clouds) using a part-aware neural implicit shape representation. The shape is formulated as an assembly of neural implicit functions,…
Implicit surface representations, such as signed-distance functions, combined with deep learning have led to impressive models which can represent detailed shapes of objects with arbitrary topology. Since a continuous function is learned,…
Designs generated by density-based topology optimization (TO) exhibit jagged and/or smeared boundaries, which forms an obstacle to their integration with existing CAD tools. Addressing this problem by smoothing or manual design adjustments…
We introduce OpenShape, a method for learning multi-modal joint representations of text, image, and point clouds. We adopt the commonly used multi-modal contrastive learning framework for representation alignment, but with a specific focus…
There have been recent efforts to learn more meaningful representations via fixed length codewords from mesh data, since a mesh serves as a complete model of underlying 3D shape compared to a point cloud. However, the mesh connectivity…
Aiming at inferring 3D shapes from 2D images, 3D shape reconstruction has drawn huge attention from researchers in computer vision and deep learning communities. However, it is not practical to assume that 2D input images and their…
Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new representation that is usable in conventional CAD modeling…
Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing with 3D mesh structures.…
Existing auto-regressive mesh generation approaches suffer from ineffective topology preservation, which is crucial for practical applications. This limitation stems from previous mesh tokenization methods treating meshes as simple…
Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited…
Autoregressive models for 3D mesh generation suffer from a fundamental limitation: they flatten meshes into long vertex-coordinate sequences. This results in prohibitive computational costs, hindering the efficient synthesis of…
3D shape reconstruction from a single image is a highly ill-posed problem. Modern deep learning based systems try to solve this problem by learning an end-to-end mapping from image to shape via a deep network. In this paper, we aim to solve…
One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues…