Related papers: Long-tail Internet photo reconstruction
The computer vision community has developed numerous techniques for digitally restoring true scene information from single-view degraded photographs, an important yet extremely ill-posed task. In this work, we tackle image restoration from…
The development of large-scale 3D scene reconstruction and novel view synthesis methods mostly rely on datasets comprising perspective images with narrow fields of view (FoV). While effective for small-scale scenes, these datasets require…
Distributed storage systems often employ erasure codes to achieve high data reliability while attaining space efficiency. Such storage systems are known to be susceptible to long tails in response time. It has been shown that in modern…
Standard 3D reconstruction pipelines assume stationary world, therefore suffer from `ghost artifacts' whenever dynamic objects are present in the scene. Recent approaches has started tackling this issue, however, they typically either only…
Real-world data often have a long-tailed distribution, where the number of samples per class is not equal over training classes. The imbalanced data form a biased feature space, which deteriorates the performance of the recognition model.…
The imbalance (or long-tail) is the nature of many real-world data distributions, which often induces the undesirable bias of deep classification models toward frequent classes, resulting in poor performance for tail classes. In this paper,…
Dense 3D reconstruction and ego-motion estimation are key challenges in autonomous driving and robotics. Compared to the complex, multi-modal systems deployed today, multi-camera systems provide a simpler, low-cost alternative. However,…
3D face reconstruction from Internet photos has recently produced exciting results. A person's face, e.g., Tom Hanks, can be modeled and animated in 3D from a completely uncalibrated photo collection. Most methods, however, focus solely on…
It is not uncommon that real-world data are distributed with a long tail. For such data, the learning of deep neural networks becomes challenging because it is hard to classify tail classes correctly. In the literature, several existing…
Object frequency in the real world often follows a power law, leading to a mismatch between datasets with long-tailed class distributions seen by a machine learning model and our expectation of the model to perform well on all classes. We…
With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as image clustering, 3D scene…
We present Rewis3d, a framework that leverages recent advances in feed-forward 3D reconstruction to significantly improve weakly supervised semantic segmentation on 2D images. Obtaining dense, pixel-level annotations remains a costly…
Recent advances in generalizable 3D Gaussian Splatting (3DGS) have enabled rapid 3D scene reconstruction within seconds, eliminating the need for per-scene optimization. However, existing methods primarily follow an offline reconstruction…
Limited-angle X-ray tomography reconstruction is an ill-conditioned inverse problem in general. Especially when the projection angles are limited and the measurements are taken in a photon-limited condition, reconstructions from classical…
3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed…
The unprecedented X-ray flux density provided by modern X-ray sources offers new spatiotemporal possibilities for X-ray imaging of fast dynamic processes. Approaches to exploit such possibilities often result in either i) a limited number…
Recently, deep learning based 3D face reconstruction methods have shown promising results in both quality and efficiency.However, training deep neural networks typically requires a large volume of data, whereas face images with ground-truth…
A multiplex is a collection of network layers, each representing a specific type of edges. This appears to be a genuine representation for many real-world systems. However, due to a variety of potential factors, such as limited budget and…
Dense 3D reconstruction has many applications in automated driving including automated annotation validation, multimodal data augmentation, providing ground truth annotations for systems lacking LiDAR, as well as enhancing auto-labeling…
Recently, the dense binary pixel Gigavision camera had been introduced, emulating a digital version of the photographic film. While seems to be a promising solution for HDR imaging, its output is not directly usable and requires an image…