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Given the high prevalence of sedentary behavior in daily life, simple yet practical solutions for behavior change are needed to avoid detrimental health effects. The mobile app SedVis was developed based on the health action process…
Human actions often induce changes of object states such as "cutting an apple", "cleaning shoes" or "pouring coffee". In this paper, we seek to temporally localize object states (e.g. "empty" and "full" cup) together with the corresponding…
Researchers have widely acknowledged the potential of control mechanisms with which end-users of recommender systems can better tailor recommendations. However, few e-learning environments so far incorporate such mechanisms, for example for…
Short videos on platforms such as TikTok, Instagram Reels, and YouTube Shorts (i.e. short-form videos) have become a primary source of information and entertainment. Many short-form videos are inaccessible to blind and low vision (BLV)…
Mobile telepresence robots allow users to feel present and explore remote environments using technology. Traditionally, these systems are implemented using a camera onboard a mobile robot that can be controlled. Although high-immersion…
Concept-selective regions within the human cerebral cortex exhibit significant activation in response to specific visual stimuli associated with particular concepts. Precisely localizing these regions stands as a crucial long-term goal in…
Misophonia, characterized by intense negative reactions to specific sounds or related visual cues, remains poorly recognized in clinical settings yet profoundly affects daily life. This study examines how individuals with misophonia…
On social media, several individuals experiencing suicidal ideation (SI) do not disclose their distress explicitly. Instead, signs may surface indirectly through everyday posts or peer interactions. Detecting such implicit signals early is…
We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…
The ubiquity of smartphone usage in many people's lives make it a rich source of information about a person's mental and cognitive state. In this work we analyze 12 weeks of phone usage data from 113 older adults, 31 with diagnosed…
Social media is a potential source of information that infers latent mental states through Natural Language Processing (NLP). While narrating real-life experiences, social media users convey their feeling of loneliness or isolated…
Recently, Multimodal Large Language Models (MLLMs) have demonstrated significant potential in complex visual tasks through the integration of Chain-of-Thought (CoT) reasoning. However, in Video Question Answering, extended thinking…
Recurrent negative thoughts can significantly disrupt daily life and contribute to negative emotional states. Facing, confronting, and noticing such thoughts without support can be challenging. To provide a playful setting and leverage the…
Short-video platforms show an increasing impact on people's daily lives nowadays, with billions of active users spending plenty of time each day. The interactions between users and online platforms give rise to many scientific problems…
In this study we provide the analysis of eye movement behavior elicited by low-level feature distinctiveness with a dataset of synthetically-generated image patterns. Design of visual stimuli was inspired by the ones used in previous…
Smartphone use has grown rapidly, but the ways it shapes concurrent face-to-face interaction remains scarcely studied. In our research we have formulated two new concepts to depict this: 1) Sticky media device illustrates situations in…
Recent studies observe that app foreground is the most striking component that influences the access control decisions in mobile platform, as users tend to deny permission requests lacking visible evidence. However, none of the existing…
Personalization, including both self-selected and pre-selected, is inevitable when tremendous amounts of media content are available. Personalization, which is believed to cause people to consume fewer diverse contents, can lead to…
In many choice settings self-punishment affects individual taste, by inducing the decision maker (DM) to disregard some of the best options. In these circumstances the DM may not maximize her true preference, but some harmful distortion of…
Climate change is becoming more visible, and human adaptation is required urgently to prevent greater damage. One particular domain of adaptation concerns daily mobility (work commute), with a significant portion of these trips being done…