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This paper describes a system developed to help University students get more from their online lectures, tutorials, laboratory and other live sessions. We do this by logging their attention levels on their laptops during live Zoom sessions…

Multimedia · Computer Science 2021-01-19 Hyowon Lee , Mingming Liu , Hamza Riaz , Navaneethan Rajasekaren , Michael Scriney , Alan F. Smeaton

Data visualizations have been widely used on mobile devices like smartphones for various tasks (e.g., visualizing personal health and financial data), making it convenient for people to view such data anytime and anywhere. However, others…

Human-Computer Interaction · Computer Science 2023-05-23 Songheng Zhang , Dong Ma , Yong Wang

Short-form video platforms such as YouTube Shorts increasingly shape how information is consumed, yet the effects of engagement-driven algorithms on content exposure remain poorly understood. This study investigates how different viewing…

Social and Information Networks · Computer Science 2025-07-08 Selimhan Dagtas , Mert Can Cakmak , Nitin Agarwal

Social cues, which convey others' presence, behaviors, or identities, play a crucial role in human information seeking by helping individuals judge relevance and trustworthiness. However, existing LLM-based search systems primarily rely on…

Human-Computer Interaction · Computer Science 2026-01-06 Yubo Shu , Peng Zhang , Meng Wu , Yan Chen , Haoxuan Zhou , Guanming Liu , Yu Zhang , Liuxin Zhang , Qianying Wang , Tun Lu , Ning Gu

Design features of social media platforms, such as infinite scroll, increase users' likelihood of experiencing normative dissociation -- a mental state of absorption that diminishes self-awareness and disrupts memory. This paper…

Human-Computer Interaction · Computer Science 2024-11-28 Nicolas Ruiz , Gabriela Molina León , Hendrik Heuer

Human attention is a scarce resource in modern computing. A multitude of microtasks vie for user attention to crowdsource information, perform momentary assessments, personalize services, and execute actions with a single touch. A lot gets…

Human-Computer Interaction · Computer Science 2020-07-21 Bo-Jhang Ho , Bharathan Balaji , Mehmet Koseoglu , Sandeep Sandha , Siyou Pei , Mani Srivastava

Session-based recommendation is a problem setting where the task of a recommender system is to make suitable item suggestions based only on a few observed user interactions in an ongoing session. The lack of long-term preference information…

Information Retrieval · Computer Science 2020-08-18 Andres Ferraro , Dietmar Jannach , Xavier Serra

We propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we refer to a situation where a 360\textdegree~camera on top of a…

Like sighted people, visually impaired people want to share photographs on social networking services, but find it difficult to identify and select photos from their albums. We aimed to address this problem by incorporating state-of-the-art…

Human-Computer Interaction · Computer Science 2018-05-07 Yuhang Zhao , Shaomei Wu , Lindsay Reynolds , Shiri Azenkot

Driver assistance systems are designed to increase comfort and safety by automating parts of the driving task. At the same time, modern in-vehicle information systems with large touchscreens provide the driver with numerous options for…

Human-Computer Interaction · Computer Science 2023-05-26 Patrick Ebel , Christoph Lingenfelder , Andreas Vogelsang

In video conferencing, human faces serve as the primary visual focal points, playing multifaceted roles that enhance visual communication and emotional connection. However, we argue that a human face is also a side channel, which can…

Cryptography and Security · Computer Science 2026-04-09 Yong Huang , Yanzhao Lu , Mingyang Chen , En Zhang , Jiazi Li , Wanqing Tu

Commercial wearables from Fitbit, Garmin, and Whoop have recently introduced real-time notifications based on detecting changes in physiological responses indicating potential stress. In this paper, we investigate how these new capabilities…

Human-Computer Interaction · Computer Science 2024-01-30 Sameer Neupane , Mithun Saha , Nasir Ali , Timothy Hnat , Shahin Alan Samiei , Anandatirtha Nandugudi , David M. Almeida , Santosh Kumar

User-generated content, such as photos, comprises the majority of online media content and drives engagement due to the human ability to process visual information quickly. Consequently, many online platforms are designed for sharing visual…

Human-Computer Interaction · Computer Science 2026-01-08 Mete Harun Akcay , Siddharth Prakash Rao , Alexandros Bakas , Buse Gul Atli

Advances in machine learning have enabled the creation of realistic synthetic videos known as deepfakes. As deepfakes proliferate, concerns about rapid spread of disinformation and manipulation of public perception are mounting. Despite the…

Human-Computer Interaction · Computer Science 2026-03-31 David Wegmann , Emil Stevnsborg , Søren Knudsen , Luca Rossi , Aske Mottelson

It is common for people to engage in information acquisition tasks while on the move. To understand how users' visual behaviors influence microlearning, a form of mobile information acquisition, we conducted a shadowing study with 8…

Human-Computer Interaction · Computer Science 2022-02-08 Nuwan Janaka , Xinke Wu , Shan Zhang , Shengdong Zhao , Petr Slovak

Nudging participants with text-based reflective nudges enhances deliberation quality on online deliberation platforms. The effectiveness of multimodal reflective nudges, however, remains largely unexplored. Given the multi-sensory nature of…

Human-Computer Interaction · Computer Science 2025-02-10 ShunYi Yeo , Zhuoqun Jiang , Anthony Tang , Simon Tangi Perrault

Mindfulness can be defined as increased awareness of and sustained attentiveness to the present moment. Recently, there has been a growing interest in the applications of mindfulness for empirical research in wellbeing and the use of…

Human-Computer Interaction · Computer Science 2021-05-25 Caglar Yildirim , Tara OGrady

In this work, we investigate facial anonymization techniques in 360{\deg} videos and assess their influence on the perceived realism, anonymization effect, and presence of participants. In comparison to traditional footage, 360{\deg} videos…

Human-Computer Interaction · Computer Science 2024-08-12 Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Deep neural perception and control networks are likely to be a key component of self-driving vehicles. These models need to be explainable - they should provide easy-to-interpret rationales for their behavior - so that passengers, insurance…

Computer Vision and Pattern Recognition · Computer Science 2017-04-03 Jinkyu Kim , John Canny

Mindfulness, a practice of bringing attention to the present non-judgmentally, has many mental and physical well-being benefits, especially when practiced consistently. Many technologies have been invented to support solo or group…

Human-Computer Interaction · Computer Science 2024-07-16 Jingjin Li , Karen Anne Cochrane , Gilly Leshed
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