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Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR.…

Human-Computer Interaction · Computer Science 2026-05-06 Koichi Toida

A novel head-mounted virtual immersive/interactive reality environment (VIRE) is utilized to evaluate the behaviour of participants in three pedestrian road crossing conditions while 1) not distracted, 2) distracted with a smartphone, and…

Human-Computer Interaction · Computer Science 2018-06-19 Anae Sobhani , Bilal Farooq

Smartphone usage in public spaces can raise privacy concerns, in terms of shoulder surfing and unintended camera capture. In real-world public space settings, we investigated the impact of tangible privacy-enhancing tools (here: screen…

Human-Computer Interaction · Computer Science 2026-02-10 Andreas Tjeldflaat , Piero Romare , Yuki Onishi , Morten Fjeld , Bjørn Sætrevik

Smartphones are integral to modern life, yet research highlights the cognitive drawbacks associated with their mere presence. While physically removing them can mitigate these effects, it is often inconvenient and may heighten anxiety due…

Human-Computer Interaction · Computer Science 2025-02-18 JangHyeon Lee , Lawrence H. Kim

With ever-improving driver assistance systems and large touchscreens becoming the main in-vehicle interface, drivers are more tempted than ever to engage in distracting non-driving-related tasks. However, little research exists on how…

Human-Computer Interaction · Computer Science 2022-07-13 Patrick Ebel , Moritz Berger , Christoph Lingenfelder , Andreas Vogelsang

Immersive stories for health are 360-degree videos that intend to alter viewer perceptions about behaviors detrimental to health. They have potential to inform public health at scale, however, immersive story design is still in early stages…

Human-Computer Interaction · Computer Science 2021-06-29 Douglas Zytko , Zexin Ma , Jacob Gleason , Nathaniel Lundquist , Medina Taylor

Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied…

Human-Computer Interaction · Computer Science 2025-06-10 Luca-Maxim Meinhardt , Simon Demharter , Michael Rietzler , Mark Colley , Thomas Eßmeyer , Enrico Rukzio

We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…

Computer Vision and Pattern Recognition · Computer Science 2017-11-30 Ryo Yonetani , Kris M. Kitani , Yoichi Sato

Persuasive designs become prevalent on smartphones, and an increasing number of users report having problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such…

Human-Computer Interaction · Computer Science 2023-05-24 Xiaowei Chen , Anders Hedman , Verena Distler , Vincent Koenig

Online comments significantly influence users' judgments, yet their presentation, often determined by platform algorithms, can introduce biases, such as anchoring effects, which distort reasoning. While existing research emphasizes…

Human-Computer Interaction · Computer Science 2026-01-28 Yang Ouyang , Shenghan Gao , Ruichuan Wang , Hailiang Zhu , Yuheng Shao , Xiaoyu Gu , Quan Li

In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…

This paper explores the impact of Opinion Polarization (OP) in the increasingly prevalent context of short video browsing, a dominant medium in the contemporary digital landscape with significant influence on public opinion and social…

Social and Information Networks · Computer Science 2025-04-10 Bangde Du , Ziyi Ye , Monika Jankowska , Zhijing Wu , Qingyao Ai , Yiqun Liu

In 2015, 391,000 people were injured due to distracted driving in the US. One of the major reasons behind distracted driving is the use of cell-phones, accounting for 14% of fatal crashes. Social media applications have enabled users to…

Social and Information Networks · Computer Science 2019-12-11 Hemank Lamba , Shashank Srikanth , Dheeraj Reddy Pailla , Shwetanshu Singh , Karandeep Juneja , Ponnurangam Kumaraguru

Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…

Human-Computer Interaction · Computer Science 2017-06-02 Bruce Berg , Tyler Kaczmarek , Alfred Kobsa , Gene Tsudik

Multitasking with a touch screen user-interface while driving is known to impact negatively driving performance and safety. Literature shows that list scrolling interfaces generate more visual-manual distraction than structured menus and…

Human-Computer Interaction · Computer Science 2024-04-18 Louveton Nicolas , McCall Rod , Engel Thomas

In the last decade, the effects of interruptions through mobile notifications have been extensively researched in the field of Human-Computer Interaction. Breakpoints in tasks and activities, cognitive load, and personality traits have all…

Human-Computer Interaction · Computer Science 2019-07-11 Christoph Anderson , Judith Simone Heinisch , Sandra Ohly , Klaus David , Veljko Pejovic

The recent growth of digital interventions for mental well-being prompts a call-to-arms to explore the delivery of personalised recommendations from a user's perspective. In a randomised placebo study with a two-way factorial design, we…

Human-Computer Interaction · Computer Science 2021-01-22 Svenja Pieritz , Mohammed Khwaja , A. Aldo Faisal , Aleksandar Matic

Extended exposure to virtual reality environments can induce motion sickness, often referred to as cybersickness, which may lead to physiological stress responses and impaired cognitive performance. This study investigates the aftereffects…

Human-Computer Interaction · Computer Science 2026-02-03 Daniel Zielasko , Ben Rehling , Bernadette von Dawans , Gregor Domes

Educational videos have become increasingly relevant in today's learning environments. While prior research in laboratory studies has provided valuable insights, analyzing real-world interaction data can enhance our understanding of…

Human-Computer Interaction · Computer Science 2025-05-06 Wolfgang Gritz , Hewi Salih , Anett Hoppe , Ralph Ewerth

External effects such as shocks and temperature variations affect the calibration of visual-inertial sensor systems and thus they cannot fully rely on factory calibrations. Re-calibrations performed on short user-collected datasets might…

Robotics · Computer Science 2019-01-23 Thomas Schneider , Mingyang Li , Cesar Cadena , Juan Nieto , Roland Siegwart