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3D Gaussian Splatting (3DGS) provides an explicit and efficient scene representation, but its primitives lack inherent object-level identity, hindering downstream tasks such as open-vocabulary scene understanding. Existing methods typically…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Guiyu Liu , Niklas Vaara , Janne Mustaniemi , Juho Kannala , Janne Heikkilä

This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Peng Jiang , Gaurav Pandey , Srikanth Saripalli

Recently, 3D Gaussian Splatting has emerged as a promising approach for modeling 3D scenes using mixtures of Gaussians. The predominant optimization method for these models relies on backpropagating gradients through a differentiable…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Toon Van de Maele , Ozan Catal , Alexander Tschantz , Christopher L. Buckley , Tim Verbelen

Reconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Guangchi Fang , Bing Wang

While 3D Gaussian Splatting (3DGS) enables high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments gives rise to critical challenges in terms of geometric consistency, memory efficiency, and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Changbai Li , Haodong Zhu , Hanlin Chen , Xiuping Liang , Tongfei Chen , Shuwei Shao , Linlin Yang , Huobin Tan , Baochang Zhang

3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Xianben Yang , Tao Wang , Yuxuan Li , Yi Jin , Haibin Ling

3D Gaussian Splatting (3DGS) is a highly deployable real-time method for novel view synthesis. In practice, it requires a universal, consistent control mechanism that adjusts the trade-off between rendering quality and model compression…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Fengdi Zhang , Yibao Sun , Hongkun Cao , Ruqi Huang

3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initialization, which are often derived from pretrained Multi-View Stereo…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Chong Cheng , Zijian Wang , Sicheng Yu , Yu Hu , Nanjie Yao , Hao Wang

3D Gaussian splatting (3DGS) has recently demonstrated promising advancements in RGB-D online dense mapping. Nevertheless, existing methods excessively rely on per-pixel depth cues to perform map densification, which leads to significant…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Meng Wang , Junyi Wang , Changqun Xia , Chen Wang , Yue Qi

Mapping and localization are crucial problems in robotics and autonomous driving. Recent advances in 3D Gaussian Splatting (3DGS) have enabled precise 3D mapping and scene understanding by rendering photo-realistic images. However, existing…

Robotics · Computer Science 2025-01-24 Jaewon Lee , Mangyu Kong , Minseong Park , Euntai Kim

3D Gaussian Splatting has recently emerged as an efficient solution for high-quality and real-time novel view synthesis. However, its capability for accurate surface reconstruction remains underexplored. Due to the discrete and unstructured…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Qing Li , Huifang Feng , Xun Gong , Yu-Shen Liu

In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-17 Guangchi Fang , Bing Wang

Reconstructing urban scenes is challenging due to their complex geometries and the presence of potentially dynamic objects. 3D Gaussian Splatting (3DGS)-based methods have shown strong performance, but existing approaches often incorporate…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Ziwen Li , Jiaxin Huang , Runnan Chen , Yunlong Che , Yandong Guo , Tongliang Liu , Fakhri Karray , Mingming Gong

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Xiaobiao Du , Yida Wang , Kun Zhan , Xin Yu

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

3D Gaussian Splatting (3DGS) has achieved impressive rendering performance in novel view synthesis. However, its efficacy diminishes considerably in sparse image sequences, where inherent data sparsity amplifies geometric uncertainty during…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Zhen Tan , Xieyuanli Chen , Jinpu Zhang , Lei Feng , Dewen Hu

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and…

Graphics · Computer Science 2025-08-08 Zijian Wang , Beizhen Zhao , Hao Wang

3D Gaussian Splatting (3DGS) is a new method for modeling and rendering 3D radiance fields that achieves much faster learning and rendering time compared to SOTA NeRF methods. However, it comes with a drawback in the much larger storage…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 KL Navaneet , Kossar Pourahmadi Meibodi , Soroush Abbasi Koohpayegani , Hamed Pirsiavash

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Yuze Wang , Junyi Wang , Yue Qi

3D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization.However, the original 3D Gaussian Splatting lacks color representation for inputs in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Haoran Wang , Jingwei Huang , Lu Yang , Tianchen Deng , Gaojing Zhang , Mingrui Li