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World models are becoming central to robotic planning and control as they enable prediction of future state transitions. Existing approaches often emphasize video generation or natural-language prediction, which are difficult to ground in…

Recent advancements in Large Language Models (LLMs) have spurred numerous attempts to apply these technologies to embodied tasks, particularly focusing on high-level task planning and task decomposition. To further explore this area, we…

We introduce RoboEval, a structured evaluation framework and benchmark for robotic manipulation that augments binary success with principled behavioral and outcome metrics. Existing evaluations often collapse performance into outcome…

Recent advances in vision-language models (VLMs) have shown promise for human-level embodied intelligence. However, existing benchmarks for VLM-driven embodied agents often rely on high-level commands or discretized action spaces, which are…

Artificial Intelligence · Computer Science 2026-02-25 Bo Peng , Pi Bu , Keyu Pan , Xinrun Xu , Yinxiu Zhao , Miao Chen , Yang Du , Lin Li , Jun Song , Tong Xu

Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate…

Robotics · Computer Science 2026-03-11 Justin Yu , Yide Shentu , Di Wu , Pieter Abbeel , Ken Goldberg , Philipp Wu

The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Yang Dai , Dian Jiao , Tianwei Lin , Wenqiao Zhang

Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static and are limited to navigation and view synthesis without embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Byungjun Kim , Taeksoo Kim , Junyoung Lee , Hanbyul Joo

The pursuit of general-purpose robotics has yielded impressive foundation models, yet simulation-based benchmarking remains a bottleneck due to rapid performance saturation and a lack of true generalization testing. Existing benchmarks…

While recent video world models can generate highly realistic videos, their ability to perform semantic reasoning and planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark that enables comprehensive…

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and…

Artificial Intelligence · Computer Science 2024-10-15 Chen Gao , Baining Zhao , Weichen Zhang , Jinzhu Mao , Jun Zhang , Zhiheng Zheng , Fanhang Man , Jianjie Fang , Zile Zhou , Jinqiang Cui , Xinlei Chen , Yong Li

Autonomous agents are increasingly expected to operate in complex, dynamic, and uncertain environments, performing tasks such as manipulation, navigation, and decision-making. Achieving these capabilities requires agents to understand the…

Robotics · Computer Science 2025-11-11 Peng-Fei Zhang , Ying Cheng , Xiaofan Sun , Shijie Wang , Fengling Li , Lei Zhu , Heng Tao Shen

The Graphical User Interface (GUI) is pivotal for human interaction with the digital world, enabling efficient device control and the completion of complex tasks. Recent progress in Large Language Models (LLMs) and Vision Language Models…

Artificial Intelligence · Computer Science 2024-06-14 Danyang Zhang , Zhennan Shen , Rui Xie , Situo Zhang , Tianbao Xie , Zihan Zhao , Siyuan Chen , Lu Chen , Hongshen Xu , Ruisheng Cao , Kai Yu

The purpose of this benchmark is to evaluate the planning and control aspects of robotic in-hand manipulation systems. The goal is to assess the system's ability to change the pose of a hand-held object by either using the fingers,…

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

Evaluating robot control policies is difficult: real-world testing is costly, and handcrafted simulators require manual effort to improve in realism and generality. We propose a world-model-based policy evaluation environment (WorldGym), an…

Robotics · Computer Science 2025-10-01 Julian Quevedo , Ansh Kumar Sharma , Yixiang Sun , Varad Suryavanshi , Percy Liang , Sherry Yang

Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Quankai Gao , Jiawei Yang , Qiangeng Xu , Le Chen , Yue Wang

A defining characteristic of intelligent systems is the ability to make action decisions based on the anticipated outcomes. Video prediction systems have been demonstrated as a solution for predicting how the future will unfold visually,…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Manuel Serra Nunes , Atabak Dehban , Plinio Moreno , José Santos-Victor

Current video benchmarks for multimodal large language models (MLLMs) focus on event recognition, temporal ordering, and long-context recall, but overlook a harder capability required for expert procedural judgment: tracking how ongoing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Xiyang Huang , Jiawei Lin , Keying Wu , Jiaxin Huang , Kailai Yang , Renxiong Wei , Cheng zeng , Jiayi Xiang , Ziyan Kuang , Min Peng , Qianqian Xie , Sophia Ananiadou

Mobile manipulators require coordinated control between navigation and manipulation to accomplish tasks. Typically, coordinated mobile manipulation behaviors have base navigation to approach the goal followed by arm manipulation to reach…

Robotics · Computer Science 2024-10-29 Xiaoxu Feng , Takato Horii , Takayuki Nagai

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-related tasks, e.g., human motion generation, with…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Liang Xu , Shaoyang Hua , Zili Lin , Yifan Liu , Feipeng Ma , Yichao Yan , Xin Jin , Xiaokang Yang , Wenjun Zeng
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