Related papers: Can We Build Scene Graphs, Not Classify Them? Flow…
Graph signal processing (GSP) is a key tool for satisfying the growing demand for information processing over networks. However, the success of GSP in downstream learning and inference tasks is heavily dependent on the prior identification…
Semantic Scene Completion (SSC) from monocular RGB images is a fundamental yet challenging task due to the inherent ambiguity of inferring occluded 3D geometry from a single view. While feed-forward methods have made progress, they often…
Open-vocabulary scene graph generation (SGG) aims to describe visual scenes with flexible and fine-grained relation phrases beyond a fixed predicate vocabulary. While recent vision-language models greatly expand the semantic coverage of…
Scene graph generation aims to provide a semantic and structural description of an image, denoting the objects (with nodes) and their relationships (with edges). The best performing works to date are based on exploiting the context…
Deep learning-based graph generation approaches have remarkable capacities for graph data modeling, allowing them to solve a wide range of real-world problems. Making these methods able to consider different conditions during the generation…
While text-to-image generation has been extensively studied, generating images from scene graphs remains relatively underexplored, primarily due to challenges in accurately modeling spatial relationships and object interactions. To fill…
Current Scene Graph Generation (SGG) methods explore contextual information to predict relationships among entity pairs. However, due to the diverse visual appearance of numerous possible subject-object combinations, there is a large…
Visual autoregressive (VAR) models generate images through next-scale prediction, naturally achieving coarse-to-fine, fast, high-fidelity synthesis mirroring human perception. In practice, this hierarchy can drift at inference time, as…
Convolution-based and Transformer-based vision backbone networks process images into the grid or sequence structures, respectively, which are inflexible for capturing irregular objects. Though Vision GNN (ViG) adopts graph-level features…
Graph data structures are fundamental for studying connected entities. With an increase in the number of applications where data is represented as graphs, the problem of graph generation has recently become a hot topic. However, despite its…
In this paper, we propose Robo-SGG, a plug-and-play module for robust scene graph generation (SGG). Unlike standard SGG, the robust scene graph generation aims to perform inference on a diverse range of corrupted images, with the core…
We propose to Transform Scene Graphs (TSG) into more descriptive captions. In TSG, we apply multi-head attention (MHA) to design the Graph Neural Network (GNN) for embedding scene graphs. After embedding, different graph embeddings contain…
Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or…
Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal…
3D Semantic Scene Completion (SSC) provides comprehensive scene geometry and semantics for autonomous driving perception, which is crucial for enabling accurate and reliable decision-making. However, existing SSC methods are limited to…
We present OvSGTR, a novel transformer-based framework for fully open-vocabulary scene graph generation that overcomes the limitations of traditional closed-set models. Conventional methods restrict both object and relationship recognition…
Scene graph generation (SGG) aims to understand the visual objects and their semantic relationships from one given image. Until now, lots of SGG datasets with the eyelevel view are released but the SGG dataset with the overhead view is…
Visual Commonsense Reasoning, which is regarded as one challenging task to pursue advanced visual scene comprehension, has been used to diagnose the reasoning ability of AI systems. However, reliable reasoning requires a good grasp of the…
This work introduces a new task of instance-incremental scene graph generation: Given a scene of the point cloud, representing it as a graph and automatically increasing novel instances. A graph denoting the object layout of the scene is…
Dynamic scene graph generation (SGG) from videos requires not only a comprehensive understanding of objects across scenes but also a method to capture the temporal motions and interactions with different objects. Moreover, the long-tailed…