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Real-time on-device continual learning is needed for new applications such as home robots, user personalization on smartphones, and augmented/virtual reality headsets. However, this setting poses unique challenges: embedded devices have…

Machine Learning · Computer Science 2022-07-18 Tyler L. Hayes , Christopher Kanan

The intelligent vehicle community has devoted considerable efforts to model driver behavior, and in particular to detect and overcome driver distraction in an effort to reduce accidents caused by driver negligence. However, as the domain…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Akshay Rangesh , Mohan M. Trivedi

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

The objective of this paper is to develop and evaluate a directional vibrotactile feedback interface as a guidance tool for postural adjustments during work. In contrast to the existing active and wearable systems such as exoskeletons, we…

Human-Computer Interaction · Computer Science 2022-05-05 Wansoo Kim , Virginia Ruiz Garate , Juan M. Gandarias , Marta Lorenzini , Arash Ajoudani

Mobile app development involves a unique set of challenges including device fragmentation and rapidly evolving platforms, making testing a difficult task. The design space for a comprehensive mobile testing strategy includes features,…

Software Engineering · Computer Science 2018-01-22 Mario Linares Vasquez , Kevin Moran , Denys Poshyvanyk

Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-02-11 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

Training and practice play a key role in a medical students' attainment of surgical procedural skills. It is beyond doubt that good skills correlate with better clinical outcomes and improved healthcare. Timely, holistic, and effective…

Medical Physics · Physics 2019-08-22 R. P. Jagadeesh Chandra Bose

Learning using Computer-Assisted Instruction (CAI) demands a high level of attention given the tendency to be distracted and mind-wander. How does the online STEM instructor know when learners are having attentional problems and the extent…

Physics Education · Physics 2026-02-10 Razan Hamed , N. Sanjay Rebello , Jeremy Munsell

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Hiroyasu Akada , Jian Wang , Vladislav Golyanik , Christian Theobalt

Falls among older adults are a significant public health concern, leading to severe injuries, loss of independence, and increased healthcare costs. This study evaluates the effectiveness of various models, including a Geometric approach,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Sergio D. Sierra M. , Monica Sinha , Marcela Múnera , Carlos A. Cifuentes

Vision based object grasping and manipulation in robotics require accurate estimation of object's 6D pose. The 6D pose estimation has received significant attention in computer vision community and multiple datasets and evaluation metrics…

Computer Vision and Pattern Recognition · Computer Science 2020-05-22 Antti Hietanen , Jyrki Latokartano , Alessandro Foi , Roel Pieters , Ville Kyrki , Minna Lanz , Joni-Kristian Kämäräinen

Myoelectric prosthetic hands are typically controlled to move between discrete positions and do not provide sensory feedback to the user. In this work, we present and evaluate a closed-loop, continuous myoelectric prosthetic hand…

Spatial perception, particularly at small and medium scales, is an essential human sense but poses a significant challenge for the blind and visually impaired (BVI). Traditional learning methods for BVI individuals are often constrained by…

Human-Computer Interaction · Computer Science 2024-08-27 Xiaoqing Jing , Chun Yu , Kun Yue , Liangyou Lu , Nan Gao , Weinan Shi , Mingshan Zhang , Ruolin Wang , Yuanchun Shi

Voice dictation is increasingly used for text entry, especially in mobile scenarios. However, the speech-based experience gets disrupted when users must go back to a screen and keyboard to review and edit the text. While existing dictation…

Human-Computer Interaction · Computer Science 2024-03-12 Can Liu , Siying Hu , Li Feng , Mingming Fan

This paper brings into discussion some of the most relevant technological challenges involving haptic systems in medical education. One of these challenges is choosing the suitable haptic hardware, API or framework for developing a…

Human-Computer Interaction · Computer Science 2018-11-20 Felix G. Hamza-Lup , Dorin M. Popovici , Crenguta M. Bogdan

Low back pain (LBP) is a pervasive global health challenge, affecting approximately 80% of adults and frequently progressing into chronic or recurrent episodes. While exercise therapy is a primary clinical intervention, traditional at-home…

Human-Computer Interaction · Computer Science 2026-01-27 Amin Mohamed , Hamza Abdelmoreed , Mohamed Ehab , Youssef Shawky , Mayada Hadhoud , Ahmad Al-Kabbany

In recent years, recommender systems have advanced rapidly, where embedding learning for users and items plays a critical role. A standard method learns a unique embedding vector for each user and item. However, such a method has two…

Artificial Intelligence · Computer Science 2023-02-13 Yizhou Chen , Guangda Huzhang , Anxiang Zeng , Qingtao Yu , Hui Sun , Heng-yi Li , Jingyi Li , Yabo Ni , Han Yu , Zhiming Zhou

This paper addresses the task of 3D pose estimation for a hand interacting with an object from a single image observation. When modeling hand-object interaction, previous works mainly exploit proximity cues, while overlooking the dynamical…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Rong Wang , Wei Mao , Hongdong Li

Robotic-assisted surgery offers significant clinical advantages but largely eliminates direct haptic feedback, increasing the risk of excessive tool-tissue interaction forces. Although recent commercial systems have begun to introduce force…

Robotics · Computer Science 2026-05-01 Walid Shaker , Mustafa Suphi Erden