Related papers: Analysing Human Interaction with Electronic Displa…
Gestures are a natural form of communication between humans and can also be leveraged for human-robot interaction. This work presents a gesture-based user interface for object selection using pointing and click gestures. An experiment with…
Long duration spaceflight missions can affect the cognitive and behavioral activities of astronauts due to changes in gravity. The microgravity significantly impacts the central nervous system physiology which causes the degradation in the…
Educational games enhance learning experiences by integrating touchscreens, making interactions more engaging and intuitive for learners. However, the cognitive impacts of educational gameplay input modalities, such as the hand and stylus…
Self-touch gestures (e.g., nuanced facial touches and subtle finger scratches) provide rich insights into human behaviors, from hygiene practices to health monitoring. However, existing approaches fall short in detecting such micro gestures…
Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device. However, previous implementations of this…
Close human-robot interaction (HRI), especially in industrial scenarios, has been vastly investigated for the advantages of combining human and robot skills. For an effective HRI, the validity of currently available human-machine…
Handwriting recognition is improving in leaps and bounds, and this opens up new opportunities for stylus-based interactions. In particular, note-taking applications can become a more intelligent user interface, incorporating new features…
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of…
As the use of interactive AI systems becomes increasingly prevalent in our daily lives, it is crucial to understand how individuals feel when interacting with such systems. In this work, we investigate the comfort level of individuals when…
Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated by humans. TUI success will depend on how well they exploit spatiality, the intuitive spatial skills humans have with the objects they use. In this…
Human Computer Interaction (HCI) is a field in which developer makes a user friendly system. User can interact with a computer system without using any conventional peripheral devices. Marker is used to recognize hand movement accurately &…
Mobile devices with touch keyboards have become ubiquitous, but text entry on these devices remains slow and errorprone. Understanding touch patterns during text entry could be useful in designing robust error-correction algorithms for soft…
We present a controlled, quantitative study with 12 participants comparing interaction with a haptically enhanced mixing board against interaction with a mouse in an abstract task that is motivated by several practical parameter space…
As interactive devices become pervasive, people are beginning to looking for more advanced interaction with televisions in the living room. Interactive television has the potential to offer a very engaging experience. But most common user…
Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…
Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…
Public touchscreens are filthy and, regardless of how often they are cleaned, they pose a considerable risk in the transmission of bacteria and viruses. While we rely on their use, we should find a feasible alternative to touch devices.…
We present results of two pilot studies that investigated human error behaviours with an error prone in-air gesture recognizer. During the studies, users performed a small set of simple in-air gestures. In the first study, these gestures…
Pointing gestures are a common interaction method used in Human-Robot Collaboration for various tasks, ranging from selecting targets to guiding industrial processes. This study introduces a method for localizing pointed targets within a…
In the last decade, UAVs have become a widely used technology. As they are used by both professionals and amateurs, there is a need to explore different control modalities to make control intuitive and easier, especially for new users. In…