Related papers: Frequency-guided Multi-level Reasoning for Scene G…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
Proactive streaming video understanding requires Video-LLMs to decide when to respond as a video unfolds, a task where existing methods often fall short due to their implicit, query-agnostic modeling of visual evidence. We introduce…
Despite great success has been achieved in activity analysis, it still has many challenges. Most existing work in activity recognition pay more attention to design efficient architecture or video sampling strategy. However, due to the…
Label distributions in camera-trap images are highly imbalanced and long-tailed, resulting in neural networks tending to be biased towards head-classes that appear frequently. Although long-tail learning has been extremely explored to…
Video diffusion models have made substantial progress in various video generation applications. However, training models for long video generation tasks require significant computational and data resources, posing a challenge to developing…
Video generation has seen remarkable progress thanks to advancements in generative deep learning. However, generating long sequences remains a significant challenge. Generated videos should not only display coherent and continuous movement…
Object detection, scene graph generation and region captioning, which are three scene understanding tasks at different semantic levels, are tied together: scene graphs are generated on top of objects detected in an image with their pairwise…
Implicit Neural Representations (INRs) have emerged as a promising paradigm for video compression. However, existing INR-based frameworks typically suffer from inherent spectral bias, which favors low-frequency components and leads to…
Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate…
Current Multimodal Large Language Models (MLLMs) often perform poorly in long video understanding, primarily due to resource limitations that prevent them from processing all video frames and their associated information. Efficiently…
Effectively retrieving, reasoning, and understanding multimodal information remains a critical challenge for agentic systems. Traditional Retrieval-augmented Generation (RAG) methods rely on linear interaction histories, which struggle to…
In real-world scenarios, where knowledge distributions exhibit long-tail. Humans manage to master knowledge uniformly across imbalanced distributions, a feat attributed to their diligent practices of reviewing, summarizing, and correcting…
Scene Graph Generation (SGG) aims to structurally and comprehensively represent objects and their connections in images, it can significantly benefit scene understanding and other related downstream tasks. Existing SGG models often struggle…
Videos are inherently multimodal. This paper studies the problem of how to fully exploit the abundant multimodal clues for improved video categorization. We introduce a hybrid deep learning framework that integrates useful clues from…
Graph-based representations and message-passing modular policies constitute prominent approaches to tackling composable control problems in reinforcement learning (RL). However, as shown by recent graph deep learning literature, such local…
Recent self-supervised video representation learning methods focus on maximizing the similarity between multiple augmented views from the same video and largely rely on the quality of generated views. However, most existing methods lack a…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
Scene Graphs are widely applied in computer vision as a graphical representation of relationships between objects shown in images. However, these applications have not yet reached a practical stage of development owing to biased training…
The imbalanced distribution of long-tailed data presents a considerable challenge for deep learning models, as it causes them to prioritize the accurate classification of head classes but largely disregard tail classes. The biased decision…
To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously…